Details keep coming out about The Callisto protocol, the new sci-fi horror from Glen Schofield, the father of Dead Space. In the course of an interview with IGN.com Microphones, the Chief Technical of Strinking Distance Studios, Mark James revealed that the game will Ray tracing and various features borrowed from Unreal Ungine 5.

It was very important for us to get a lighting model with dynamic lights and shadows that was physically consistent with what was shown on the screen – explained Mark James – The correct use of contrast and ambient occlusion has a big impact on the returned horror experience. for the player, but Unreal Engine 4 had a limit on the maximum number of lights that can affect the environment, so we tweaked it to include the more advanced features of Unreal engine 5.

Also for Ray Tracing, we broke away from the Unreal Engine 4 solution to create a hybrid Ray Tracing system for lighting, reflections and shadows. The new approach is based on the code of Unreal Engine 5 ma does not include the use of Lumen because it doesn’t integrate well with our hallway lighting system. Epic even helped us adapt some of these features to our modified version of the engine.

We remind you that the Callisto protocol will be available from: Dec 2, 2022 for PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series S | X. It was recently confirmed that the game will be supported for at least a full year with the release of DLC.

  • The Callisto Protocol Dev explains the technique behind the game’s gory details (ign.com)

Source: Lega Nerd

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