Halo Infinite will be updated today with the arrival of a new update The patch doesn’t actually introduce any substantive changes, but rather focuses on: correct some mistakes and to balance some aspects of gameplay and multiplayer. Let’s see what essentially changes with this new update.
Among the corrections made, thanks to the numerous feedback received from the community, is one that relates to: the weapons that jam. The team made sure to finally identify the problem and improve weapon handling.
Since the launch of #HaloLoneWolves we’ve gone through your feedback – and we’ve got an update on how some of the most common topics are being addressed. Check out our post on Halo Waypoint to learn more about “weapon jamming”, skill jumps, and more.
🎮 https://t.co/H2KOhF58U5 pic.twitter.com/giJE7if1dW
– Halo (@Halo) May 13, 2022
With the arrival of the update, some specific jumps have also been reintroduced, called “skill jumpWhich make use of some of the scenario conformations to allow players to reach otherwise inaccessible areas of the cards.
As reported in the patch notes, the Skill Jumps, removed with Season 2, have thus been reintroduced by popular demand, particularly in Life Fire, Bazar, Aquarius, and Streets.
Finally, the “tank gunExtremely useful for the campaign speedrun along with the introduction of several stability and balance fixes related to the various aspects of the gameplay.
- Halo Infinite – Update May 13 (forums.halowaypoint.com)
Source: Lega Nerd
