In early June, the long-awaited mobile game Diablo Immortal was released.

At the start, we already played about the game. In general, the first impressions were very positive, but this feeling disappeared as soon as you get to level 35.

This game is very similar to its old sibling, and will cleverly throw out to deceive the players. But closer to the endgame everything changes. As it turns out, this is the influence of NetEase, which is famous for its experience in uberdonate games.

What is wrong with the game after all? Yes, everything, in fact.

The most greedy game in the history of Blizzard

Once you get to level 35, you will immediately be faced with an offer to invest in the game.

The very first levels of players are already starting to quietly prepare for the fact that they need to run illustrations. And literally from the first levels they are flooded with a ton of experience and money. This was already the first call, but then they did not pay much attention to it.

In Diablo and before, gamers were generously given large sums to quickly level up. But here they were constantly reminded that the game has a battle pass, a bunch of goodies and bonuses.

Just pay, please!

Basically, it was a protest. After all, the project is measured by shareware model.

But usually it all depends on the arrogance of the room. There is an excellent Genshin Impact, which also has a lot of donations. But! but but but… You can safely play it without paying for services and receive bonuses. No one and nothing advances the plot or stops quests, no particular discomfort.

Blizzard and NetEase have decided to go down the path of supreme greed.

Yes, the technical “Immortal” can be completed without a donation. But soon you will, as the community considered, approximately $110 thousand!

The fact is that for full pumping to progress through the story, you need to go to raids and collect legendary gems with them. They drop in loot boxes, and the top ones have a very low chance. This is almost unrealistic even with many hours spent on the project.

Materials for gems are mined by spraying other gems. In addition, installations with levels require duplicates of gems. A donator can afford everything at once, but an ordinary player will need long months.

In this case, on occasion, you can ONLY play with donations. Or you can spend several hundred hours grinding in the future. Is this normal? No never.

Why spoil a good game with a hard donation is completely unclear. Those who need it will always take bonuses, and the crew “does not return with a nose.” You might as well talk about some Call of Duty Mobile – the game remains popular due to its addictive gameplay and low pass threshold. Yes, and the donut is not annoying and does not limit the gamer’s game in any way.

In Diablo, however, it becomes a little more difficult to level after level 35, and after 43-44, real hell begins. For the development of quests, you need 3 or even 4 levels higher, but they don’t really add to strength, you need additional loot, which can only be obtained in legendary raids.

You end up spending all your time doing the same thing over and over and over again – isn’t that crazy?

The donation system is just terrible.

By itself, the structure of the donation system drives one into quiet horror. Whoever believed her to justify, do not believe them.

What is worth only one battle pass. It can be bought only for one character. You swing several heroes of different classes for yourself, and for the money you will quickly promote only one.

No seriously. If a person has taken a battle pass, they must have invalid access to it with all their heroes throughout the registration record.

You also need to clean the donation store. In this amount of unnecessary junk, it just rolls over. The system with gems should definitely be redone.

Blizzard has been arguing for months that it shouldn’t happen for the outfit. However, this points to a deaf lie, because gems are one of the open parts of equipment that directly affect the characteristics of armor and weapons.

On PvP, the donut is really not very visible. It gives about 10% buffs. However, the very fact that it makes you even 1% stronger than underdoers is very upsetting. Okay, but there would be a slight balance of connection here. But the sediment still remained.

Vyuga, change your mind!

You can’t ruin your game like that. Not just because the whole community complains about the donation system. It’s time to take action, and not just unsubscribe that we are inventing everything.

Make a smaller link to the donation, this will seriously change the rules of the game. And improve the final quality. With Battlefront II, it worked, and it should have now, too.

Although we may not need to. In Russia, the ability to log in from a PC has already been disabled, for the mobile version it is only a matter of time.


Source: Iphones RU

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