Everyone is waiting for the series to come out. The last of us, which will arrive on January 15 and 16 – depending on the territory – on HBO Max. But long before the anticipation of a production starring Pedro Pascal and Bella Ramsey, there was an attempt to adapt the game to the big screen, which had everything to fail.

It’s no secret that the production company Screen Gems has acquired the rights to make a film about The last of us. The feature-length film was officially announced in March 2014, with the intention of building on the success of the game that came to PS3 in 2013. However, the project quickly suffered due to “creative differences” that prevented it from progressing. Something that, seen a few years later, was very positive. Both for the expansion of the franchise and for Naughty Dog and the fans.

in dialogue with New Yorker, Neil Druckmancreator The last of us, spoke about the difficulty of creating a film based on the game. Especially according to the requirements of Screen Gems, a production company with a rich history but not particularly well-liked due to its experience in video game adaptations. The said company, a subsidiary of Sony Pictures, was in charge of the film. resident Evil, 2002 A film rejected by the game’s fans but a box office success. To the point that it had five sequels and reboot.

According to Druckmann, Screen Gems wanted to make a “special type of film” from The last of us. And although the script would have been written by the creator of the game, with the always respected Sam Raimi in directing, the problem was with the producers. The current co-president of Naughty Dog assured that they constantly demanded that everything be in order. “bigger and sexier”.

The tone of the film has also been the subject of constant debate. While Neil Druckmann opted for an aesthetic similar to that of Old people don’t belong here, neowestern Coen brothers, Screen Gems wanted a more bombastic production, like World War ZFilm by Brad Pitt based on the book by Max Brooks.

Finally at 15:00 gameplay from The last of us they were also a problem when combining them into a two-hour film. So the things production stopped until the production company gave up the rights to perform it.

Negotiate to the last detail to keep the essence The last of us

What little we’ve seen from the series The last of us shows significant fidelity to the PlayStation game. This does not necessarily mean that it frame copy – something that is also not very pleasant for the viewers – but the most important elements of the plot will be respected.

In fact, Neil Druckmann admitted New Yorker that during the review of rights The last of us for a new audiovisual adaptation, demanded that some elements of the argument be included in the agreement. “I helped create unknownbut it didn’t come out of me like it did The last of us. If we make a bad version The last of usIt will destroy me,” he said.

As for the handling of violence, the game’s creator assured that it was one of the aspects that cost them the most to work on the HBO Max series. Although this will be a decisive factor for the survival of the main characters, the death of people will have a deeper psychological effect than in the game. Added to this was the need find a more human tone to Joel’s abilitiesPedro Pascal’s character so that he doesn’t seem virtually invincible.

Craig Mazin, co-creator of the series, spoke about it directly. “Then, [Joel] he is hard of hearing on one side due to the gunshot. His knees hurt every time he gets up. I think Tom Cruise can do anything. But I like my middle-aged people to be middle-aged people.“said the creator Chernobyl51 years old

What will not undergo major changes in the series The last of us This will be the background music. How did it happen with games, Argentinian Gustavo Santaolalla He was responsible for the soundtrack for the HBO Max production.

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Source: Hiper Textual

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