Dungeons & Dragons: Honor Among Thieves Rthis is a direct homage to the RPG saga it came from. Not only because of its theme – a well-known mission that takes place through a fantasy world – but also because of the fun way to explore the genre. This new adaptation is much more ambitious than any other, but it has something in common with previous attempts: it celebrates the spirit of a fairy tale that embraces the vast world of its own mythology.
The original role-playing game that became a phenomenon of the mid-1970s is still popular today and is a reflection of cute home and group entertainment. In fact, the popular Netflix series strange things paid tribute to him in the third and fourth seasons. He not only included a club of players in the plot, but also turned its founder in the hero of its darkest part. And that’s what Dungeons and Dragons it’s part of a fantasy that can be as innocent as it is sinister. A combination that has made it a favorite pastime for players all over the world for many years.
We tell you that the game’s story is beyond its collective influence and its notoriety in the imagination of generations of fans. Join us on this journey through the curious perspective of RPGs and their importance to entertainment.
The curious alloy that spawned Dungeons and Dragons
In 1972, writer and board game designer Gary Gygax began sketching out what would become the first major map of the world. Dungeons and Dragons. A journey full of adventure that crossed a fantasy world. What really mattered to the creator, however, was that the journey could involve the player in a whole new way. It wasn’t just about rolling dice and moving squares. His proposal was to be an all-out experience that invited participants to incorporate their own ideas into the game.
However, this was not an entirely original project. In 1946, psychiatrist and psychosociologist Jacob Levy Moreno created an adventure game based on theater improvisation. It consisted of small scenes in which patients reenacted critical moments in their lives, which were later analyzed in therapy. Its purpose was purely therapeutic. However, it was the first step towards creating the RPG as we know it today.
In fact, Gary Gygax used him as an inspiration in developing the rules for what he thought was to be a combination of dice and theatrical history. On the other hand, much of the system and the twists and turns that made his idea famous came from an Australian game called Dungeon. It tells the story of a group of strangers who join forces to embark on an extraordinary adventure. The setting was different, but in fact they took place on the same territory in a nameless world inhabited by all sorts of magical creatures.
Universe full of magic
He also took elements from the North American game. The Dragon, a small board game that used polyhedral dice to complete a complex map. The design feature was that each of the players took on the character of the character that moved around the board. Although it was not a requirement, the rules suggested the use of costumes and even voices and re-enactments that would make the tour more believable.
Meanwhile, with designer Dave Arneson, Gary Gygax created a painstaking world Dungeons and Dragons, with its mythology and rules. Later, the creative duo admitted that when building their universe there was not a single reference.
While extensive walking tours of all sorts of dangers Lord of the RingsJ. R. R. Tolkien, had a great influence. Also various Celtic and Greek myths. All this resulted in a story full of nuances and, in places, contradictions, but quite functional. Likewise, an experience based on player performance and participation.
Dungeons and Dragonsfirst RPG in history
In 1974, Dungeons and Dragons it began to be commercialized from a version that is considered the original and the source of all the following variations. This initial presentation consisted of five boxes, also called sets, containing cards, dice, and instructions. The dynamics were designed to allow the player to advance mission after mission to higher levels.
Over the years, this story, already including missions and stereotypical figures, has been revised and subdivided into modifications of the original story. The first of these appeared in 1977, when the game was divided into two parts.
The original name has been retained, but the addition has been named Advanced Dungeons and Dragons. The latter replaced cards and dice with three books of role-play instruction for learning experiences. The volumes were published in various editions in 1977, 1978 and 1979 with additions on mythology and setting.
In 1991, an extended review of the first game was published under the title New easy-to-learn Dungeons & Dragons. The version contributed little other than a new board and dice. Finally, in 1995, the last box was released in the traditional way with the novelty of adding some rules to allow the creation of immortal heroes.
D&D is part of entertainment culture
Dungeons and Dragons this was the beginning of an RPG-based culture that is still relevant today. From multifaceted dice or character sheets to the perception of the player as the creator of an original individual experience. Entertainment opened up the possibility of a form of entertainment closely related to the evolution of the video game and its interactive quality.
For more than four decades, the influence Dungeons and Dragons This played a decisive role in the birth of societies and fan groups. Also on the path to understanding board games as more than a set of rules. Incorporating genres and increasingly complex narratives, the work of Gary Gygax and Dave Arneson is a milestone in popular culture.
Source: Hiper Textual
