Ubisoft has admitted that it accidentally included dialogue generated by a text-to-speech program in the final English version of its new video game. ‘Prince of Persia: The Lost Crown’.

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This bug affects ‘Kalux’, a non-playable character who is the spirit of a tree; this character’s lines of dialogue have a clearly artificial tone, similar to that generated by an AI or text-to-speech program, as noted above. ‘IGN’ video game portal.

The issue was first detected by video game critics following the game’s launch at Summer Game Festival 2023. This detail did not go unnoticed by the experts, who pointed out that, unlike other characters, there is no voice actor for ‘Kalux’ in the game’s credits. Dubbing was done by professionals.

(Continue reading: ‘Skull and Bones’ new delay: Ubisoft announces 2024 release date).

‘IGN’, a well-known video game portal, was one of the first to report this anomaly. In response to these observations, SIDE Global, the voice-over studio that collaborated with Ubisoft in the development of the game, announced that its work is focused on the use of professional players and that the use of text-to-speech technology is not planned in any project. character.

“As a production company, we were not aware of TTS or any other sound design plans Ubisoft had for the game.” he stated in a statement shared by the aforementioned media.

Ubisoft acknowledged that it is common to use ad-hoc resources such as text-to-speech generated audio during video game development, but in this case the ‘Kalux’ dialogue was not replaced correctly in the final version.

The company promised to fix this bug with an update patch. It is scheduled for late January or early February, replacing the eight affected lines of dialogue.

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This content was rewritten with the help of artificial intelligence, based on information from Europa Press, and reviewed by the journalist and an editor.

Source: Exame

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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