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The Spanish government announces a bill to regulate “loot boxes” in video games.

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Game consoles, and more recently laptops and tower computers, are becoming more and more numerous among the Spanish population, which is gradually reaching a significant level of technological integration.

With better components, more variety and a society that has already made video games normal on a daily basis, and hand in hand with more free video games, there are many Spaniards of all ages who use their free time to play on their consoles or computers..

To keep these video games free, companies have had to adapt their business model, whereby many seek income through loot boxes. They are at a price determined by the companies themselves, They offer to get items completely randomly, where the price is usually less than the price paid to open it, similar to trading card envelopes..


While in principle there seems to be no problem, it breeds addiction and lack of monetary control, which is more worrying than we might expect, and even more so knowing that the average age of players is decreasing year by year.

In order to try to combat the possible additions that these systems generate, the Department of Consumer Affairs has submitted a draft in which it seeks to restrict and regulate what not to prohibit, what requirements these loot boxes must meet in order to be offered in our territory.

This system of earning income through chance is most widely used in perhaps the most popular video game in Spain, FIFA. where at different prices we can buy envelopes that bring together players of all kinds of value in the game itself.

Such is the magnitude that the adviser himself was forced to form a committee of experts explore the extent to which they generate interest in their loot boxes versus the financial and personal damage addiction can cause.

FIFA isn’t the only one with this style of system, where Overwatch also excels, and where Counter Strike Global Offensive has been offering them for over 13 years, and the latter is seen as genuinely wild in terms of economic costs. .

This plan will not affect all loot boxesif not, it will regulate loot boxes that are integrated into the video games themselves and these random reward mechanisms on pages or exchange platforms outside of the same titles.


Dokkan Battle loot box ratio

As the main obligation of the company they should show the actual percentage of the probability of getting items of different rarities in these boxes.such as the mobile video game Dragon Ball Dokkan Battle.

To be eligible for this rule, prizes must be exchanged for cash, but exchanges for cryptocurrencies or NFTs are also valid.

Some of the government’s ideas to reduce potential problems are the obligation to show DNI or biometric recognition in minors, or in the case of adults, mechanisms have systems in place to limit their spending.

Source: Computer Hoy

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