agreementPlayStation shooter that was pulled from stores days after launch could become the platform’s most expensive flop. A report suggests the game would cost 400 million dollarsof which Sony absorbed a significant portion. The first details after the debacle paint a chaotic scenario of its development.

According to Colin Moriarty, a former journalist IGN And a little funnyPlayStation invested a million in agreementA source who worked on the project admitted to Moriarty that The game cost $400 million to develop.half of which came from Sony’s coffers. Despite the fact that agreement The game took 8 years to develop. I didn’t have a clear strategy. and the study did not address the underlying issues.

The report states that Firewalk Studios has already spent $200 million on development agreement before Sony got involved. The game was reportedly in development in 2016, with the first investment coming from Maybe Monsters, a studio founded by a former Bungie director. Moriarty mentions that agreement It was in alpha when Sony bought Firewalk Studios.but things were so bad that another $200 million had to be invested to fix the situation.

The developers had to turn to third parties(outsourcing) to complete development within 18 months. During this process, Sony and Firewalk They missed important steps to bring this type of game to market.There was no clear idea of ​​how to introduce players to the world agreement no monetization strategy.

agreement He committed a mortal sin and that is why he failed.

After the game was removed from stores and the servers were taken down, some analysts commented on the reasons why it could fail. agreement. Game He didn’t offer anything new, he came at a time of saturation. in the genre Hero shooters and did not do enough testing to gauge interest and iron out bugs. While the above contributed to the failure, there are other internal reasons why agreement It never took off.

The source mentions that Firewalk Studios had a culture of toxic positivity.. No one was allowed to criticize the game or the characters, especially when it was a project close to Hermen Hulst, one of PlayStation’s two CEOs. agreement was known domestically as “the future of PlayStation.”almost with the potential to become a kind of Star wars.

agreement
$400 million later, the magic didn’t work.

Ethan Gach, journalist Kotakuconfirmed Firewalk Studios’ toxic positivity, which dates back to “Bungie Magic.” According to Jason Schreier, this mantra is shared by other studies and is relevant to confidence that they will succeedBefore Firewalk Studios was acquired by Sony, it was part of Probably Monsters, a studio founded by former Bungie president Harold Ryan.

While these figures have been confirmed, Moriarty, Gach and Schreier have a solid track record when it comes to reporting on video game studios and projects. 400 million agreement they would put it as PlayStation’s Biggest Failure. For reference: Suicide Squad: Kill the Justice League — another 2024 fiasco — cost Warner Bros. $200 million.

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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