halo-infinite this is a real disaster. Nearly a year after 343 Industries was launched, 343 Industries has failed to meet its schedule for releasing additional content, which includes certain components that have been a fundamental part of the franchise’s history. I mean, of course, the cooperative mode and Forge. Not forgetting, of course, that the multiplayer variant received little to no corresponding updates for all this time.

Today, 343 Industries announced that co-op will be available throughout November. Of course it will only be online, well local variant has been deprecated. This news is already a blow to the community as there were many players hoping to be able to play the campaign halo-infinite share the screen with another person.

Despite promises to release it, the studio will completely forget about it. They argue that the cancellation is due to the need to “improve and accelerate further development of the game as a service, as well as better take into account player feedback and quality updates.” To be honest that the studio with the largest staff and Microsoft resources is hiding behind such excuses, it makes no sense.

The bad news doesn’t end there. Nine months later halo-infinite was available, multiplayer got two seasons. The third, however, will wait until March 2023. because it was too late. So, the second will last ten months, which is unheard of for a “game as a service”. The only saving grace is that 343 will release a couple of cards in November to try and fill this long content gap.

This is the situation for a game that aims to be a “game as a service” unpardonable. Especially when you consider that there was little content from previous seasons. Updates, meanwhile, usually come with technical problems or settings that don’t contribute to a good experience. It was obvious that multiplayer it was incomplete from the start and to date the modality is far from what the community expects.

The bar has been set high because multiplayer has always been a bulwark Halo, which allowed it to remain relevant years after its launch. At present, it may be more attractive to enjoy the online side Halo: The Master Chief Collection. No wonder this collection of games still has such a large user base while halo-infinite keep losing your…

halo infinite, victim of aimless research

halo-infinite

343 Industries’ excuses have always followed the same path. The need for more time to develop content, and now the decision to cancel it in order to focus on other goals. Their real problem is not that they don’t have enough time or resources, but that They don’t know how to manage what they have.. And this has been clearly demonstrated in numerous reports revealing control a flaw that lived in the studio for years. Coalition, the team responsible for gears of war, had to intervene to set up production Halo Infinity.

Unfortunately, the lack of leadership at 343 Industries has taken a toll on halo-infinite. header failed in its attempt to become the benchmark for games as a service. It’s been almost a year since its release, and it has very rarely appeared in the list of the 10 most popular games on the Xbox platform.

Position the brand has already occupied Halo was enough to even allow oneself to strive to face such giants as Call of Duty or Fortnitebut they completely missed it. Microsoft’s biggest concern right now is not whether halo-infinite will be able to rise, but if the franchise can afford to continue to decline under the umbrella of 343 Industries. The studio has no doubt extended the life of the game beyond the campaign very well.

Source: Hiper Textual

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