The sequel to Call of Duty: Modern Warfare (2019) is out on October 20 to breathe new life into the popular series and repeat the success it had in 2019. covid19 pandemic.

The 2019 game laid the groundwork for “Warzone”, one of the most popular “Battle Royale” games to date, consolidating a strong player community.

Then came ‘Black Ops Cold War’ and ‘Vanguard’, integrating new characters, weapons and storylines between light and dark into the free multiplayer game of ‘Call of Duty’. These, however, did not have the acceptance that the 2019 title had.

Now, three years later, Activision has released ‘CoD: Modern Warfare 2.

The world is in control this time, as a terrorist leader swears revenge against the United States, ties to drug traffickers, and steals powerful missiles from that country. Risk is at hand.

This takes the teams to different parts of the world where the player will have infiltration and stealth missions, direct combat, vehicle chases and survival missions.

In the latter, the player will have to make do with pieces of metal, tape and other elements to set traps, neutralize enemies and escape from the ambush – one of the most exciting and fresh missions in game mechanics.

From start to finish, the impact of dynamics such as the armor plates that ‘Warzone’ introduced in the CoD is evident as a recognition of the weight of this headgear. It also introduces the new dynamics of ‘Warzone 2.0’ such as swimming, climbing out of the window of vehicles and roofs, and jumping to fall onto the chest.

The title lives up to its 2019 version, with a relatively short campaign mode that can be played in one day and a wide variety of multiplayer modes. On the other hand, the technical part includes, finally, the possibility of changing the field of view, which reaches up to 120 degrees of visibility.

On the other hand, it includes Fidelity FX, an AMD technology that improves image clarity and quality without affecting the frame rate per second on consoles.

Source: Exame

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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