The system includes a stand with sensors, a backrest, a footrest, and two armrests with built-in controllers for each arm. It’s compatible with PC, PlayStation VR systems, and VR headsets, and supports over 11,000 games and modified non-VR games.

Users move by pulling the controls, move away by pushing them, and turn by turning their upper bodies. NeuroSync says these movements trigger signals in the brain’s somatosensory cortex. Since the motor cortex is located next to the somatosensory cortex, it partially detects these signals.

C-Infinity synchronizes this information with images of the user’s movements in the virtual environment processed by the visual cortex. This is said to solve the problem of nausea caused by a mismatch between what the brain “sees” and what it perceives in the body.

Source: Ferra

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