The report highlights how these AAA games, despite their reputations, are considered “commercial failures” on iOS. For example, “Assassin’s Creed Mirage” has been downloaded just 123,000 times since its June release, with fewer than 3,000 users paying $49.99 for the full game. Similarly, “Resident Evil 4” and “Resident Evil Village” have generated very few purchases compared to downloads (these games have free trials).

Industry analysts believe that mobile gamers prefer simpler, more casual games designed for touch controls and short play sessions. Additionally, the high cost of AAA games and the fact that they are only compatible with the latest Apple devices further limits their appeal.

Source: Ferra

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