The Yekaterinburg District Court sentenced Andrey Kirsanov, the author of cheats for the World of Tanks and World of Warships games, who actively and illegally sold them, to 2.5 years of freedom restriction. This is the first verdict in our country in the case of cybercrime in the gaming industry.

In Russia, a cybercriminal player was sentenced for the first time: 2.5 years for cheating in World of Tanks

The investigation established that Andrey Kirsanov in 2014 first created a program with which World of Tanks and then World of Warships players could choose their opponent, thus breaking the rules of the game, and then the Cyber ​​Tank website, where sold access to it. "feature". Kommersant remembers this.

According to the investigation, the cost of access to cheats ranged from 25 rubles to more than 2 thousand rubles (the price depended on the number of fights), and the total damage from the defendant's actions could amount to 670 million rubles (without However, the developer of the aforementioned games, Wargaming, has no claims against the defendant).

It was for the sale that Andrei Kirsanov was convicted under Part 2 of Art. 273 of the Criminal Code of the Russian Federation, since the statute of limitations regarding the creation of malware has already expired. He is now unable to travel outside Yekaterinburg and must register once a month with a specialized government agency.

The defendant himself admitted his guilt and confirmed that he had no intention of appealing the verdict. By the way, the prosecutor proposed not to restrict, but to deprive Kirsanov of liberty for a period of 1.5 years (the maximum under this article is 5 years).

Author:

Ekaterina Alipova

Source: RB

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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