Great damage According to the developer of Brian Khimkerka, Unreal Engine 5 allows you to do things that were impossible before, but also requires prohibitive capacities.
In the broken silicone podcast, when the engine was released, the demand for “iron” was already in front of the existing generation video cards for two generations.
In PlayStation 5 and Xbox Series X/S consoles, the system is better due to the optimized iron and system that empties the system.
PC is observed when there is a data transmission that worsen performance. Khimser suggested that the games in Unreal Engine 5 will start working as planned, only with the release of RTX 60xx graphics cards.
Epic Games recognizes the problem and works on the solution. However, most of the vehicles built so far require the intervention of developers, and the problems related to the compilation of shading and data uploading continue to be relevant.
Source: Ferra

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