According to them, the new RTGI (real -time global lighting) technology allows the most realistic lighting with soft shadows and convincing reflections that show the quality of the picture to a new level.

One of the main features of the engine was an advanced system to process the shadows where light effects were calculated in real time.

Clouds, fog and other atmospheric effects now look much better than eternal eternal, and shadows from local light sources behave as they are in real life. Even small details, such as swinging and fluttering fabrics, add realism to those who react to explosions and wind.

Developers also increased the details of the places significantly – Doom: Dark Ages, 10 times more than the previous part of the series. At the same time, the game cope with large enemy groups without noticeable FPS parts and the load speed has increased significantly.

Separately, developed destruction of objects applied using the Havok motor. Almost all objects can be destroyed and the bodies of the enemies are now damaged in layers that contribute to cinematography and dynamic play.

Doom: The Dark Ages today, May 15, PC, PlayStation 5, PlayStation 5 Pro, Xbox Series S and Xbox series X. Premium broadcast owners have already gained access to the game.

Source: Ferra

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