The test was released on 1080p with DLSS included in the game quality mode. The density of the crowd and the fog level in Key 2 correspond to the average settings on the PC. Environmental shading is fixed and lower in portable mode.
When connecting the console to the TV, the reflections in the mirrors look closer to the average – such as high PC settings.
Local shadows can be compared with low settings and stepped on the TV and low on the console screen. Remote shadows correspond to high settings.
In general, the details on the switch 2 and the low geometry is even lower than the PC settings, but CD Project Red has skillfully hidden compromises in unobtrusive areas.
It is interesting that some settings are lower than the switch 2 in the PS5 – but it looks better there due to higher graphic resolution.
Source: Ferra

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