The problem is that in the first launch, modern projects compile hundreds of shadows for certain iron, so players are waiting for 10-20 minutes and encounter beginners. The new solution allows you to reduce this time to 85%.
The essence of technology is to compile and package shaders in a special base in advance. When installing the game, the system checks and loads ready data instead of doing the whole job from scratch. If the driver is updated, the base is re -created so that there is no incompatibility.
Microsoft tested in a new lawyer project. In September, the company expects to access developers advanced shading delivery, and the first games with technology support can be launched until the end of 2025.
Source: Ferra

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