Technology is based on AMD FSR 4 algorithms and has been developed as part of the Amethys joint project with AMD and Sony engineers.
According to people from inside, the Apskayler will appear in the first quarter of 2026, at the same time or in the console shortly after the GPU support in RDNA 3 architecture. Main System Architect Playstation Marc Cereni confirmed the FSR 4 application plans, which made rumors very reliable.
The new PSSR version will use AI for an improved super control image and a frame creation. However, it does not support the PS5 Pro FP8, so the console will have to use a adapted model that is different from what is used on a RDNA 4 -PC.
In addition, the existing application of PSSR does not allow the automatically replacement of libraries, the old games will have to release the patches.
Despite the restrictions, the updated Apskayler should significantly increase the quality and square speed of the picture and make it even more attractive for players demanding the PS5 Pro.
Source: Ferra

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