Companies from friendly countries will have easier access to the stock market of the Russian Federation, the Central Bank obliges microfinance organizations to verify the identity of the client for specific parameters when applying for loans online and other events on January 24 – in the RB. UK Summary.

Developer Interest in India, Enhanced Electronic Signature: Top of the Line Jan 24


  • Citizens will be able to give electronic permission for the processing of personal data to banks and insurers only with the help of an improved electronic signature, Kommersant found out.


  • Companies from friendly countries will have easier access to the Russian stock market. It is also proposed to improve tax conditions for foreigners, including in the field of remote identification.
  • The Central Bank ordered microfinance organizations to verify client identity according to specific parameters when applying for loans online, Vedomosti writes. This should reduce the number of attempts by scammers to issue a loan using someone else’s personal details, the regulator believes.


  • The Russian developer of artificial intelligence solutions in the field of computer vision VisionLabs has acquired the Indian “daughter” of the operator in the field of navigation activities NIS GLONASS. The amount of the transaction is not disclosed.
  • In 2022, Russian citizens spent 1.5 times more on purchases in the markets. The exit of foreign brands, the development of parallel imports, a wide range of products, a user-friendly interface and advanced logistics of large sites affected sales growth.


  • Cartoon producers in Russia will only have enough licenses for Western software until the summer, and the fleet of computer equipment will last for two to three years of stable operation. Yulia Nemchina, the head of Ricky, the creator of the animated series Smeshariki and Fixies, told RBC about this.


RB team

Source: RB

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.


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