In the framework of CES in January 2023, Nvidia introduced the GeForce RTX 4070 TiA mid-range GPU aiming for 1,440p processing and 120 frames. It also includes all of the company’s latest technologies such as DLSS3 to improve gaming performance and fluidity while consuming less energy.

This GPU is equipped with 7,680 Cuda cores (1,792 more than the RTX 4070) and 12GB GDDR6X. The base clock frequency is 2.31 GHz and the “boost” value is 2.61 GHz.

Based on the Ada Lovelance architecture, this graphics card represents a significant improvement over the RTX 3080 in terms of performance and power consumption. This is detailed in the following tables provided by the company.

At its maximum configuration, this GPU can run at 4K at 240Hz or 8K at 60Hz with DSC. At EL TIEMPO it’s an Asrock X670E Taichi motherboard with 32GB DDR5 RAM (two 16GB modules) from G.Skill, a Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD 2TB, a Corsair iCUE H100i RGB liquid cooler Pro we used the XT and a Cougar BCM850W power supply. We use a Samsung 4K TV for the monitor. The video game used was Marvel’s Spider-Man: Miles Morales.

To begin our testing, we ran the game at its maximum settings (with high quality ray tracing and textures) without using DLSS or Reflex technologies. That is, using only the power of the GPU. The result: 30 frames per second, with a few drops, but still playable.

On the other hand, we get jumps between 80 and 100 FPS with DLSS turned on in quality mode. However, the gaming experience has become more annoying due to this instability. But by using this technology in its ultra configuration, we get the best possible gaming experience.

Excellent graphics quality, ray tracing and great image fluidity, reporting up to 160 FPS.

last line Nvidia GPU uses fourth-generation Tensor coresResponsible for AI-based technologies. This means higher performance in applications like DLSS and all the tools Nvidia Studio has for 3D and video editing.

On the other hand, it has third-generation RT cores used for real-time ray tracing. In the company’s words, “Ada’s 3rd generation Ray Tracing Cores have twice the ray triangle intersection transfer rate and boost RT-TFLOP performance by up to 2x.”

Combination of both technologies It makes path tracking possible in real time. This is a more complex rendering method than ray tracing, which yields more photorealistic images.

Rather than simulating direct illumination, path tracing simulates how light rays behave as they are reflected, refracted, and scattered in a scene. This is accomplished by following a reverse path from the camera throughout the scene, generating multiple beams of light at each point along the path, and calculating the light contribution at each point.

Source: Exame

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