in series Last of us, available on HBO, the apocalypse begins not with a great global fire, but because of a slow biological process. An essential point to separate production from any other similar. Creator duo Neil Druckmann and Craig Mazin’s solution was to provide the necessary context for the tragedy and deepen the story’s journey through a realistic scenario of possible fatal infection.

it’s a turn explore the universe of video games on which the script is based, without distorting the essential. In the TV version Last of usfictional mushroom mutation cordyceps it is a slow evolution, which is given essential importance.

The production also distances itself from human responsibility for the ongoing tragedy. This time there are no uncontrollable man-made events, no natural disaster caused by human negligence.

The events leading up to the apocalypse that the story tells are not explicitly shown, but hint at a silent event that took place over decades. No one noticed or was able to stop it. With a brief prologue explaining the possibility of a credible biohazard, the arguments around Last of us takes on new relevance.

Last of us and the world is destroyed by an unimaginable enemy

Druckman and Mazin considered it important to go through the onset of mutation, a fact that is not included in the video game. In an interview for ColliderThey explained the importance of changing the size of a tragedy in order to make it believable.

The solution shows a scenario in which the cause of the mutations causing the global collapse has a scientific explanation. In the case of Mazin, it was an opportunity to thicken the plot at the expense of a realistic concept.

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“We wanted this series to be based as much as possible on science. The game went well. Especially in a genre where it would be easy to say, “Oh, zombies are coming out of the ground.” [La infección por] cordyceps It’s a fascinating concept and absolutely real. We wanted to push it a little further because it’s more believable. [el peligro]the more connected we are to the characters.”

For argument Last of us, the threat of infection is close enough to maintain the credibility of the plot. The series, which shows the apocalypse in a series of events on a small scale, makes it clear that what happened is not a sudden circumstance. In fact, it is an almost invisible evolution of risk that eventually becomes uncontrollable. Something that links the scenario to the recent COVID health emergency and global response to the situation. A point that Druckmann considered important to emphasize.

“It was important for us to recognize that the audience has a better understanding of pandemics than they did five years ago. We don’t want to pretend they don’t know anything. In fact, that’s a big part of the reason this show starts out that way. With this scene in the 1960s, we can say, “Look, the context is that there are viral pandemics, and they’re pretty dangerous, but there’s something there.” This may sound funny to you, but let me explain why this is a threat, believe it or not. So when an outbreak occurs, it doesn’t happen suddenly or capriciously. It’s finally happening. It always had to happen. It just so happens that we were there today to see it.”

Last of us

A horror that builds little by little

Both Druckmann and Mazin worked so that the adaptation Last of us It was a more detailed and deeper scenario than in the game. Even though the story is pretty much the same, the creators needed it to be a stronger story for a larger audience. This forced them to change the way the infection was spread. As well as its immediate consequences.

AT Last of us, the infected do not suffer a similar process among themselves, so that the phenomena of the degenerative picture do not appear on the same scale. Druckmann explained that the infected cordyceps eventually they will be connected by a sort of beehive effect.

For the writer, the possibility of analyzing the formidable clickers (clickers) point to point is a source of new ideas. What led him to exclude infection by spores from the site and replace it with an ever larger spiral network. A kind of interconnected and increasingly strong bond that also strengthens individuals.

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As a result, adaptation Last of us he took the game’s most intriguing elements and reinvented them. However, the motives and settings of the beloved saga have remained the same. “It’s all about survival and being able to hold on to that opportunity,” Druckmann explained. “In addition to monsters, the series is about people. His true heroes.”

Source: Hiper Textual

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