Steam platform, known for many video games, launched on September 13. Half Life 2.
In recent decades, There have been many technological advances in video games. regarding operation, connectivity, live multiplayer option, audio, among others.
But Gabe Newell has brought to light a revolutionary new invention. Here we tell you what happened.
In the 2000s, when Stream was born, downloads of all kinds ruled the internet. pirate games, They had no control whatsoever, so the creators of the original games developed anti-copying methods that were not very effective.
With the advent of Steam This problem has started to be solved somehow. Although it has not been eliminated or completed, it has allowed developers to have the opportunity for faster deployment compared to the ‘Hard Zone’ portal.
The market allowed small studios without resources to program a game, upload it to Steam, and own it. Available simultaneously in the United States and Canada, as well as in several countries in Europeamong others, transferring only a small cost to Valve, an American video game developer company, without the need for intermediaries.
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This formed the basis for PC gaming, whose system was copied by other major video game companies known for their app stores around the world.
Although these companies provide many conveniences to users to purchase their consoles, PC games are not dead, thanks to the guarantees Steam offers to developers.
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Currently, PC is the platform with the most users above Xbox, PS5 or Nintendo, according to the portal in question; Although these companies develop attractive plans for players, although they are exclusive, The platform is the most reliable as it adapts to every age.Save your purchases indefinitely thanks to backward compatibility.
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Source: Exame

I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.