Unity is a very common graphics tool in the creation and design of video games. You can develop different types of drawings and formats in 2D and 3D.
Since its founding in 2004, this application has been used in many well-known projects such as: ‘Between USA’, ‘Slime Rancher 2’ and ‘Top Eleven’.
Starting from the C# programming languageKnown for providing both applications and operating systems, it makes it possible to create video games on an autonomous platform, according to ‘Platzi’.
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Likewise, thanks to its versatility, where virtual reality experiences come to the fore, this graphics engine can also be applied in other sectors. Cinema, animation, health, automotive industry and construction These are some of the areas that can use this tool in their prototypes.
According to the official Unity website, these are some of the first steps to starting your own video game.
The first thing is to open the program and select the ‘New’ tab to create a new project where the same application will prompt you. his name, his location, For this reason Like the format you want to make in 2D or 3D.
When you open it, you can see the Unity interface consisting of five panels: ‘Toolbar’, ‘Hirache Windows’, ‘Scene View’, ‘Inspector’ and ‘Project Windows’ (project window).
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-Toolbar: Provides access to the most essential features for business.
– Hierarchy window: The panel shows all the objects in your scene, the order in which they are grouped, and how your text input is structured.
-Scene: All elements of the game are located in this area. You can use this panel to position objects in ‘GameObjects’ tracks, add effects and design the demo.
-‘GameObjects’: This is one of the most fundamental elements of the structure, as it refers to each element and feature of the game.
“These can save different pieces needed to make a character, a light, a tree, a sound, or whatever you want to make“says the page.
-Inspector: This area allows you to edit and display any composition of the selected object.
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NATHALIA GÓMEZ PARRA
DIGITAL COVERAGE EDITORIAL
TIME
Source: Exame

I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.