Starting December 5 this year, Psyonix will remove the ability to exchange items between players in Rocket League.
This measure has been taken to comply with the merchandise store policies of Epic Games, Psyonix’s parent company.
Rocket League, the popular video game that combines cars and football, offers players the opportunity to obtain various objects, such as cosmetic items, that allow character customization.
Until now, To obtain these items, players resorted to trading items with each other. free. However, this application will no longer be available as of December 5, 2023.
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The decision to remove the trading feature was explained as an attempt to follow Epic Games’ policy stating that items in games cannot be exchanged, transferred or sold. Additionally, Psyonix notes that this move could have future implications, such as expanding some Rocket League tools to other Epic games over time.
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Starting from the date mentioned above, players will not be able to exchange items with other players or between accounts. Psyonix also warns users about websites or servers offering trading services, stating that these are fake and have no connection to Psyonix or Epic Games.
But the good news is that Psyonix will keep the core element of Rocket League, the tournament element and draft trade system.
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This system will allow players to obtain a new random item of higher rarity through trading in-game rather than between players.
The company is providing some peace of mind to players who have previously participated in trades by ensuring that items traded before the feature’s removal date are not lost.
*This content was rewritten with the help of artificial intelligence, based on information published by Europa Press, and reviewed by the journalist and editor.
Source: Exame

I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.