layoffs at Activision Blizzard will have a profound impact on the development of your next games. Although the cutbacks had a significant impact on Blizzard, most of the studios responsible for Call of Duty They reported casualties among their employees.

In accordance with CharlieIntel, Sledgehammer Gamesdeveloper of the latest Call of Duty: Modern Warfare III, lost 30% of its staff. Michael Guerra, head of quality control, said the cuts affected his entire team. The head of the quality control department said that he learned about the layoffs the same way as the general public: through social networks.

On the other side, High Moon Studios and Bob’s Toystwo supporting studies in different deliveries Call of Duty, also suffered from layoffs. High Moon Studios lost 10% of its staff, and Toys for Bob laid off 30% of its staff.

“Today’s layoffs have affected me. “I’m devastated and heartbroken, but I can’t say I’m surprised,” said Matt Hansen, an animator at High Moon Studios. “We did some really amazing things there. “I’m grateful for this opportunity, I learned a lot and met great people,” he said.

According to internal sources, the reduction affected all Activision Blizzard studios, including Treyarch, Infinity Ward, Ravern Software and Beenox. Tyler Diaz, Game Systems Designer Call of Duty Treyarch confirmed that yesterday was his last day in the studio.

Contrary to reports, layoffs did not affect overlapping areas after the merger between Microsoft and Activision Blizzard closed. More serious cuts were recorded at Blizzard, where entire development teams were eliminated and only some employees managed to move to other projects.

Call of Duty could have become different Halo Infinite

Craig, my favorite Halo Infinite character.

At this point, it is difficult to predict the true impact of layoffs on the development of the next Call of Duty. Microsoft recently said it would cash in on all of Activision’s dormant intellectual property. Rumors pointed to change in direction of annual franchise deliveries personnel, freeing up support studios to explore other projects.

The truth is that Call of Duty It’s a money making machine and Microsoft didn’t pay $69 billion to study Activision’s creativity. While the tech giant hasn’t confirmed what its plans will be, it’s almost certain that the studio will continue to focus on shooter. The merger also means that development studios will adopt a contractor-based model.

Microsoft, like many companies, They use this scheme to save on the benefits they offer to their employees. plants. The practice was the subject of a class action lawsuit known as permatem, in which Microsoft paid $97 million to settle the case in December 2000.

According to the journalist BloombergJason Schreirer 343 Studios’ contractors had an 18-month limit., so the studio was constantly losing footage. Activision Blizzard also uses this model, but only in departments such as quality control or 2D and 3D art. Pillars gameplay A development team consisting mainly of employees is responsible for them.

If Treyarch or Infinity Ward becomes Turn 10 or 343 Studios, we might get a glimpse of what’s to come. Call of Duty and other corporate games.

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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