if you use Xbox CloudGaming from a secure PC, you noticed that it does not currently support using a keyboard and mouse to play the game. Luckily, Microsoft is working on making sure this is no longer a problem. Redmond Corporation has given new guidance that the compatibility of its gaming service in streaming with traditional computer peripherals already on the way; And although it is not yet known when exactly it will appear, this is an advance that users have long demanded.

Currently, Xbox Cloud Gaming can only be played on PC using an official Xbox controller or a third party model designed for the console or verified by Microsoft developers to work. Indeed, they can install apps to “cheat” software and that it recognizes the keyboard and mouse as a command, but using it requires a lot of customization for key mapping and related functions.

The fact that Redmond once again confirms that keyboard and mouse support will be available soon is very good news. The company mentioned this issue during Xfest 2022, its event for video game creators. “Not everyone is aware of this, but Xbox has supported the use of a keyboard and mouse for several years, and we are working on adding them to streaming for PC users,” the engineer explained. Morgan Brown.

However, there is still a lot to learn about this new feature. It was only mentioned that developers can now add it to their gamesand that Microsoft will activate it on Xbox Cloud Gaming once implementation is complete.

Without knowing the specific time window for this new feature to arrive, there’s no way to know when it’s coming to xCloud on PC. In March, it was mentioned that game support Microsoft Flight Simulator via streaming with keyboard and mouse will appear in the summer. If so, we might be excited to see it in action within a few weeks.

Microsoft is also working on reducing latency on Xbox Cloud Gaming.

Another major new feature coming to Xbox Cloud Gaming very soon is the implementation new measures to reduce delay. This is something gamers will also appreciate, especially when dealing with games that require quick reflexes or instant responses such as arrows from the first person.

As explained by Microsoft, streaming latency currently ranges from 8 milliseconds to 74 milliseconds. However, this can be greatly improved with the release of a new API called Display Details; it will use direct capture to reduce latency to no more than 12 milliseconds.

The implementation of Direct Capture will be tied to certain concessions in the graphics section; with a cap at 1440p max and no HDR support being the most noticeable. In any case, it certainly won’t make much of a difference to users. Let’s not forget that Xbox Cloud Gaming is currently limits maximum resolution to 1080p at 60fpsfor performance reasons.

It will be necessary to see if Microsoft’s latency reduction will help expand the number of countries that xCloud operates in. The Redmond-based firm recently announced that its streaming gaming platform is now available in Argentina and New Zealand.

Source: Hiper Textual

Previous articleWhat Happens If You Have an Accident Without Passing ITV
Next articleApple Watch SE is now (even) cheaper

LEAVE A REPLY

Please enter your comment!
Please enter your name here