video game industry 2023 has seen one of its best and worst years. Releases such as Baldur’s Gate 3, Marvel’s Spider-Man 2 or The Legend of Zelda: Tears of the Kingdom were overshadowed thousands of layoffs and studio closures. The situation is far from improving in 2024, and the head of Xbox has detailed why they are going through this crisis.

In an interview with PolygonPhil Spencer shared his analysis of the industry situation. This was announced by the director of Microsoft Game Studios. increased development costs and lack of growth in the console market They are to blame for what is happening. Additionally, the exclusive games business model poses additional risk for studios as it limits overall revenue.

“Mathematics for [crear] the game has definitely changed,” Spencer said, adding that development could top $300 million. The most obvious example is Spider-Man Marvel 2$315 million PlayStation game. and it has already exceeded 10 million units. Although it is one of the best-selling games, Sony’s ROI is around 35%.

The situation is different from the situation when publisher He set sales and profit targets to establish a budget that was only a fraction of the cost of producing a video game. Now Companies should consider different distribution channels and services. low dEmanda, for example Game Pass, PlayStation Plus. Games compete for exposure, and sometimes they have to be offered at discounts for several weeks after their release, otherwise it will be difficult to sell more units.

Why is there no innovation and studios are laying off so many employees?

One of the constant criticisms from users is that lack of innovation in video games. Studios like Ubisoft or EA rework the familiar formula every year, leaving indie games as the only alternative to experimentation. According to Phil Spencer, Development costs are forcing studios to rely on their established franchises.

“If you’re a publisher, you know that’s a pretty big number in a world where there are a lot of video games already in the works,” the Microsoft Gaming chief said. “How are you going to organize this? Are you willing to take on the responsibility of new intellectual property when the risk of profit is so high? I think it’s affecting the creativity of this industry and I don’t like it.”

Xbox tried to change this dynamic with more modest developments than PlayStation blockbusters. Games like Sea of ​​Thieves or Grounded costs only a fraction of the development cost Spider-Man 2 and brought in a million dollars in revenue. Now the company plans to bring them to PS5 and Nintendo Switch to accelerate their growth.

HiFi Rush
Hi-Fi Rush is a game from Tango Gameworks and Bethesda.

But with everything, and with the change in mentality, and with the strategy of ending exclusives, Xbox has also suffered from an onslaught of layoffs. Following the completion of the purchase of Activision Blizzard, Microsoft announced an 8% workforce reduction, equivalent to 1,900 employees. This seriously affected Blizzard and forced studios like Toys for Bob to go independent.

According to Phil Spencer, the reason associated with lack of growth.

“When you have an industry that is expected to be smaller next year in terms of players and dollars, and there are a lot of publicly traded companies that need to show their investors growth, then the business side is analyzed: ‘Because if If you If you don’t increase the revenue side, then a problem will arise with the cost side.”

Phil Spencer

Although the prospects seem bleak, Spencer believes the video game industry can grow. New generations are accustomed to playing on mobile phones and are not burdened by the disadvantages of a traditional player, such as exclusives.. Xbox targets Gen Z to grow the brand, and the key to achieving this goal will be offering a portable console.

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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