A few days after AMD introduced the Radeon RX 9070, Sony confirmed that it would transfer the technology of these graphic processors to its consoles. Mark Cherni, the chief architect PlayStation, showed in an interview that FSR 4 will arrive in PS5 Pro from next yearThe field will allow you to launch 4K/60 FPS games with good graphics quality, as Sony promised.

In an interview Digital foundryCERNY confirmed that he works in a rethinking FSR 4 on PS5 Pro is a massive jump in image quality and performance As for your FSR 3, thanks to the use of automatic learning (Machine training) Few people know that FSR 4 is part of the cooperation between AMD and SonyField

“The neuronal network (and training recipe) with the climber FSR 4 is the first result of cooperation with the amethyst,” said Mark Cherni. The chief architect PlayStation said that this technology can overcome the sharpness of the PSSR, so it has already begun to implement a neuronal network in the PS5 Pro.

Cherni mentioned that the goal of PlayStation There is something very similar to FSR 4 climber available on PS5 Pro for games 2026Nevertheless, integration is not a simple process, since the ascent method requires a significant computing load. Unlike what AMD made with its series Radeon RX 9070, Sony is limited by current console equipment.

FSR 4 will be the key to the offer of games with the best graphics on PS5 Pro

Although PS5 Pro cannot perform some FSR 4 functions, Mark Cherni believes that the console graphic processor – 300 tops 8 bits – is enoughThe field “RDNA 4 and PS5 Pro AdWare is completely separate designs, so I speak, from the point of view of“ repeated size ”on PS5 Pro, when I am talking about a new network of climbers used in FSR 4,” the expert said.

FSR 4 integration in PS5 Pro Ecosystem is not only gross power, but also about maintaining a constant performance standard. The panorama of console games attaches great importance to 60 paintings per second in 4K resolution. This function is a kind of “holy grave” for the PlayStation, which introduced PSSR in his new console to achieve it.

Achieving the quality of FSR 4 without a significant repair of hardware requires careful adaptation, and Sony has already begun to work with developers To integrate the next generation of PSSR to future names. The roadmap foresaw the gradual transition from FSR 4 compatibility is scheduled for some games that will appear in 2026Field

Mark Cherni added that his cooperation with AMD in the Amethyst project is not limited to FSR 4, but is part of a broader strategy for improving automatic training throughout the Sony ecosystem. The head of the PlayStation has finished saying that this technology This is not only applicable to the console, but also on “various devices”The latter can have a lot of interpretations, including what is associated with the PlayStation Vita 2.

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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