During a lengthy interview with Famitsu’s microphones, producer Naoki Yoshida revealed that: Final Fantasy XVI it won’t be a title open world as development would take about 15 years.
It’s important to understand the general patterns of game design, taking into account the capabilities of the development team itself – Yoshida said – And when I thought about that, I told myself that an open-world environment wouldn’t work for what we’re planning. I want to create the story of a hero who saves the world, because that’s what Final Fantasy is all about. I want a summons to go wild and destroy the map. And I want to release this game as soon as possible, I can’t distribute it in multiple parts.
Yoshida therefore stressed that given the objectives and ambitions of the experience, it would not have been possible to create a title with an open word approach. “Given all these purposes, I think it’s practically impossible to ask for more. We had a period of development equal to 15 years maybe we would have tried to create an open worldYoshida added later. “To deliver the best possible story in an experience that combines video games and cinema, there is no need for an open world.“.
We remind you that Final Fantasy XVI will be available on PS5 in the course of thesummer of 2023 and that a new trailer for the title will be released in the fall, focusing on the story and the game world.
- An open-world Final Fantasy 16 ‘would have taken 15 years’, producer claims (videogameschronicle.com)
Source: Lega Nerd
