It is difficult to determine the death of Studing 2, just as it was difficult to do with the first. For many, a Walking simulator With various Ines. For others, a sandbox player with a confusing and complex history, But the breath of fresh air for industryThe field I am more leaving myself with the second group. There is no doubt that Death Stranding 2 is a continuation in every sense of the word, the first game: the same mechanics, the random contribution of the director of the director, the same story structure … and the same take -off and falls in which you will remember if you are finishing the game.

This is a complex barrier, terminal game, because, as in the case of the first, Death Stranding 2 gives great confidence in the patience of the player and checks it throughout the adventure. Not so much in difficulties, but convincing it in a huge supply valley, and there, in which absolutely nothing happens for hours to continue. Because it is This comes from the death of Stranding 2 to continue and move onThe field to connect, with the game and its narrative, and if you receive it, as in the case of Sam’s trip through Mexico, and then through Australia, Death Stranding 2 will reward you one of the most random, honest moments that are remembered from video games, as well as one of the most round and emotional endings that are remembered.

The honesty of kinematics, which will put an end to the clock and hours of sending from here, overcoming obstacles, which will undoubtedly be attended forever in your memory. Death Stranding 2 is not just the best game of Kojima today (and yes, including MGS/MGS2), this is also one of the most impressive games of the current generation And an unprecedented visual show that shows this time PS5.

At first glance, Death Stranding 2 Playable is monitored until the first game. Each of the mechanics is present, although it has logically, some new items, which, in fact, greatly simplify the composition of packages or retain the obstacles that the game puts before you. In addition, asynchronous social components of the game, so those who seek to repeat this experience will be very happy, and the same thing will happen to those who, therefore, not ultimately did not match the game process of the first game, here they will not find a name to hold the summer, catching on to PS5.

A few more actions, but here we have passed history

Nevertheless, Kojima wanted to make DS2 somewhat more active experience. The game not only offers more tools, but also much more actions. Although this is not the third -aimed shooter, There are many more bosses with bossesBoth the main and optional, much more impressive, but everyone repeats the formula, and in fact the game offers you all types of instruments not only to simplify the battle, which is not very deep, also to directly miss any confrontation.

This is neither good, nor bad, and in fact the struggle in the game is quite mediocre in its set, so from the very beginning it is not a fundamental point. Even if you suffocate the game, you can “call EVS” after capturing them to help you in battle, or ask for remote fire to reduce the boss on the ashes (or crystals).

Moreover, Death Stranding 2 even offers you the opportunity to reduce the number of enemies, both EV, like robots -prostraks (a new type of enemy associated with the history of the game, which we are not going to comment to avoid spoilers), after the option after the main story is over, And you will see how the indicators of enemies disappear from the map. The reality is that, regardless of, no, the enemies of this game do not pose a big threat, even with the highest difficulties.

New mechanics, the same gameplay

In the end, as we already said at the beginning, Death Stranding 2 is going to connect and repeat, this is its main mechanics, and here she does it exceptionally well. As in the first, the game has a huge variety of biomes, from deserted Mexico, to leaf forests and mountains in Australia (of course, also a desert), and represents a mechanic that temporarily changes scripts With earthquakes, avalanches, river floods, sand storms, etc. What the impressive dynamism offers at the end of the missions, both basic and secondary, leaving aside standard orders are quite diverse.

There are things that simplify the game a lot and make transactions in complex areas by sighing, although they logically require time: Monoral allows you to connect mines, a new type of installation and move large amounts of loads between two very distant points, but it should be a user or asynchronous social component that invests time and materials in their creation. The same thing with the roads that are already present in the previous one, or Pullinas.

Death Stranding 2 Enter a quick trip through two different mechanics: the first two, a portal system that a user can create and move to another point where there is another player or other player (or means that allow this), thermal sources that allow a quick journey from a thermal source to a thermal source. In both cases, the fine is that it cannot travel with which type of equipment or load, everything remains what is happening.

The second method, DHV Magellan, that the ship moves through the break and is connected with the history (which we will talk about) allows you to move with the load, everything that you want between the means of the game. The only limit is that your installation is unlocked, or history is allowed in the place where you are. In this case, this is not limited, you can move the entire load that you want, But logically, you will have a fine in deliveries.

There is also a table for surfing/snow/coffin, which requires progress in history, and this makes the displacements of something very simple. In general, although there are many geographical accidents on the mapThe game offers many tools, in addition to vehicles, to move very simple for it. And a quick trip, yes.

The reality is that with the game section of death, the guard 2 has only two options: either contact him and go to the limit, or you hate it. Among the Earth is not. What is is that with its history: equally complete and confusing, like the previous one, a direct continuation, but with some of the most incredible moments of narratives about video games of the last decade.

Death Stranding 2 is the best game Kojima and one of the great stars PS5

Kojima has reached with Death Stranding 2, and especially with its closure, is one of the improvements in the industry, using a video game full of mediocre content and offers with a small risk. All with the narrative section, which with its endless seal of the film offers a story that will remember during years and generations (consoles). The set that makes Death Stranding 2 not only the best game in Japanese today, as well as one of the most incredible events that you can enjoy in PS5, both in its impressive graphic section with the distance of tension and rendering without a paragraph, and in an extraordinary load.

It should not only for fans of Kojima, but also for any fan of video games. And, without a doubt, an impressive story that can be reproached only for the same take -offs and falls of the previous delivery, typical for how it should develop throughout Gameplay; And the villain whose motives do not marry with the measurement of the story that he wants to tell.

All this was dedicated to the cameras of all types of famous people, the soundtrack, which will go directly to your Spotify playback list, and the final scene that predicts the possible birth of a new franchise in the coming years. [9/10]

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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