The Last of Us Remake Review Just Releasedtitled “Part 1” to match Part 2 released a couple of years ago and now you can read the PS5 TLOU Part I Remake analysis by my colleague David Martinez of HobbyConsolas.
Since the title was announced, there has been a lot of reading on the net of the opinion that the game is dismissed as “unnecessary”, “expensive” to be a remake, as well as the idea that it is not noticeable at all what is a remake and what an updated version released in due time for PS4 (which works fine on PS5).
Something else has been said, but I think that between “unnecessary”, “expensive” and “inconspicuous” the second is the only correct one., since they cost 80 euros for a game whose original is not even 10 years old. What is “unnecessary” is subjective, and what is not noticed is downright false.
I started The Last of Us Part 1 a few days ago and the first thing I exclaimed in the intro was “looks just like the original”.. However, at some point when the farm is on fire, I started to see little things that I didn’t remember so in the original, and I said “for the car, put Remastered.”
I did this and from the first second I noticed that the graphic and artistic change is really noticeable. At some points it’s subtle, but at others it’s a huge step forward, as there are new elements and, in addition, assets from the second part of the saga.
At that moment, I remembered what happened to me many years ago with Prince of Persia The Sands of Time.. I once played the PS2 version and the graphics were great, yes, but to me it looked the same as the 1989 version. I played it when I was about 7 years old and in my head ’89 had the same graphics as 2003.
As you can see in these images, they don’t even look alike:
Not so long ago, for a review of one of the HD versions of Age of Empires, I again exclaimed the same thing that the original already looked like this and, although in this case the differences are minor, the remastered version eats the original, something completely logical, on the other hand.
With The Last of Us Part 1, the same thing happened to me, and there is no need to put one next to the other to see the differences.but it’s true that if you play the new one and go back to the original, you’ll find that these new things in the current version are much more useful.
Nostalgia in many cases causes us to idealize the past, not only in our state of mind or disposition, but also by distorting the idea, the memory of what we saw in the past.
Between these lines, I left you two videos in which I manually compare the intro of Left Behind and the original game and obviously there is a visual change using the best character models, but the facelift is not limited to this.
We have new geometry in the scenarios, more abundant vegetation, new elements on the screen, animated objects that were not in the original (fabrics, elements of the main characters’ backpacks, etc.) and, above all, a terrible change in textures. world and characters… and lighting.
In darker scenes where there is no strong light source, it is true that the impact is negligible. There, the original and the remake would be more closely related to each other (although the remake is still better due to other improved elements), but when light comes into play, the visual changes are impressive.
For these lights, the studio applied a Pro Mist filter.blurring them and making volumetric light, which is achieved with the help of particles in the environment, create a more saturated image.
Some interiors have also been enhanced with this lighting, “opening up” windows that were previously boarded up to allow natural light to flood the stage, and above all, the effects of both fire and explosions, as well as areas where there are disputes, have been improved. environment.
The flashlight also offers more natural lighting, generating less harsh shadows (speaking of shadows, they were dynamic in the original for what we were doing, and for some specific moments, it has improved here) and, in short, improved light. break through.
What I also liked was that the color palette became more natural, which, together with the modeling of certain parts of the characters (the hair of all has improved significantly), allows to eliminate that “cartoon” effect that the original had at some points.
This is something that was not noticeable with the launch on PS3, but with the PS4 remaster. Improved skin tones and white balance depending on the situation (interiors, basements, exteriors…), as well as small changes in the animation and expressiveness of the characters.
At the end of the day, It may seem subtle to you to call it Remake and charge 80 euros, but all I can tell you is that they have updated the PS3 game. which is now PS5 worthy, and on top of that, there are some new things here and there that my colleague David Martinez details in his analysis of HobbyConsolas.
And well, while I drool over the visual and audio facelift (it’s a pleasure to play it with good headphones), I understand the criticism of the price, especially for cutting down on the great multiplayer mode that was in the original and in the remaster … and what is lost in this transition to the current generation.
Source: Computer Hoy
