For the past few hours he has been talking about a tweet published by the team leader of the Callisto Protocol, Glen Schofield, admitting that the team worked 12-15 hours a day, 6-7 days a week to finish the game on schedule. Subsequently, the post was harshly criticized by several users, including the well-known journalist Jason Schreier, who did not hesitate to define the director’s words as a pure expression of the celebration of “crunch culture“.

A few hours after the publication of that tweet, the director he apologized publicly for the words used. Here’s his apology message:

Anyone who knows me knows how passionate I am about the people I work with. I previously shared a tweet about how proud I am of the effort and hours the team puts into the project. It was a mistake. We we value passion and creativity, not the long working hours. My apologies to the team for expressing my thoughts in this way.

In short, Schofield admitted that his intention to start was not at all to celebrate the practice of crunch, but rather to reward the enormous efforts of his team regarding the project. Finally, the author publicly apologized to his employees for this unfortunate statement, to say the least, and for expressing his thoughts so poorly.

Source: Lega Nerd

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