‘Marvel’s Spider-Man’ is undoubtedly one of the best games developed in ‘wall climbing’ comics. Its high graphics quality, fluid animations, outstanding balance and thrilling story of a mature and expert Peter Parker surprised the ‘gaming’ community in September 2018, losing to other greats, resulting in multiple ‘Game Awards’ nominations. Like “God of War”.

In the midst of success, Insomniac released ‘Marvel’s Spider-Man: Miles Morales’, the sequel to the main game, only two years later, not actually considered a sequel. Then, two years later, ‘Marvel’s Spider-Man 2’, which is expected to arrive in 2023, was officially announced.

Despite a resounding success, the game remained, as expected, only for Sony consoles, namely the PlayStation 4 and 5. However, in a strategy of exploration and expansion, the company has started releasing some of its most acclaimed games. PC including Marvel hero.

This has become a great opportunity for those who do not have a PlayStation or who want to play their favorite games with the highest possible graphics quality.

For the ‘Spider-Man’ special case, Nixxes Software, the company that optimized it for PC, used commercially available technologies to get the best possible experience on an already pretty good title.

At EL TIEMPO we were able to test this game with NVIDIA’s new ‘partner’ Palit’s RTX 3050 graphics card. This is an entry-level graphics card (8GB) from the 30 series with two 90mm fans, which, while pushing the graphics card to the limit of its capacity, guarantees good temperature management and stability.

Despite being the smallest of the family, this graphics card gives you access to all of Nvidia’s AI-powered technology, allowing you to further enhance the gaming experience and get more out of it.

In our tests, we used a Samsung 4K 60Hz TV, which Insomniac says requires at least an RTX 3070. If we add ray tracing with this card, we should be content with 30 FPS.

And if we wanted to add ‘Ray Tracing’ while maintaining 4K and 60 FPS, we would need an RTX 3080.

And while the 3050 is a bit short in theory, experience shows it isn’t. Leveraging technology like DLSS, which consists of rendering frames at a lower resolution and then scaling them with AI, the game reached 4K resolution, a steady 30 FPS even with ray tracing enabled. In other words, with the help of the artificial intelligence of Nvidia’s graphics cards, we got an experience very close to an RTX 3070 running the game at native resolution.

Of course, this has its downsides like rare frame drops and being left with very limited GPU resources. The main problems we encountered were in the cutscenes of the game.

However, it should be noted that enjoying great graphic details with ray tracing is an immersive and breathtaking experience. Many ‘Spider-Man’ costumes have a light source that perfectly reflects scenes and NPCs.

Likewise, being able to see Spider-Man’s reflection and shadows in the windows as he runs, jumps, and swings adds unparalleled realism to an already highly photorealistic game. All this is possible in this case thanks to the software and hardware of the RTX 3050.

Needless to say, our configuration consists of an Asrock X670E Taichi motherboard, 32GB DDR5 RAM from G.Skill (two 16GB modules), 2TB Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD, a Corsair iCUE liquid cooler H100i RGB. Pro XT and a Cougar BCM850W source.

Source: Exame

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.


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