Microsoft He demonstrated a technology that sharply reduces the start time in games. Known as Advanced shippingThe technique not only allows the game to start faster, but also solve one of the most obvious problems in PC games. Microsoft confirmed that this technology will be present in its portable consoles ROG Xbox Ally.

According to the press release, the advanced delivery of shaders Allows some games to begin up to 10 times fasterThe Microsoft field mentions that its technology offers greater fluidity and Reduces energy consumption During the first game. As in the case of other methods, the new function will be available for games during its launch, although it is expected that more and more developers will accept it in the future.

If you are a PC player, you are undoubtedly used to compilation ShadersThe process that occurs for the first time we performed the heading after installing it. This was the need for today’s AAA games, since Help reduce annoying stuttering (Stuttering) This causes traction during the game. Although this step is needed, sometimes compilation can take too much time while the files are copied to the windows cache.

Although Microsoft did not offer many details during the announcement of the ROG Xbox ALLY, the engineer team published an entrance to the DirectX blog. According to information, the advanced delivery of shaaders is a method that packages Shaders Each game is a component responsible for lighting, textures, physics and much more – to pre -make them in the cloud. Subsequently, this file is loaded with the game and stored in Windows cache so that the game is accessing it.

Microsoft wants to immediately upload Rog Xbox Ally games.

With a desktop PC, the expectation may seem trivial, but in a portable console, such as Rog Xbox Ally things change. Wait a few minutes to start compilation More battery consumptionwhich reduces the autonomy of the device. That is why Microsoft was looking for a solution to this inconvenience with the new technology.

From the point of view of work, the advanced delivery of shaders collects Shaders From each game and packs them in a standard format called the database of state objects (SOBD). Microsoft managed to separate the compiler from the graphics controller and deliver it to the cloud, which allows it to connect to the SOB and create a preliminary PSBD database. This file is distributed through the Xbox store with the game, so you no longer need to compile Shaders When you open it for the first time.

Expanded shader delivery diagram, new Microsoft technology to accelerate PC games.
Here’s how the advanced delivery of shader works, the new Microsoft technology to accelerate PC games.

One of the first games in which the advanced delivery of shaders uses the advantage is RecognizedThe Microsoft field said that RPG Obsidian reached a reduction of to 85% with the start timeThe field “This not only means that you play your game faster, but the battery life is carried out during the game, and not for compilation,” the company said.

Microsoft mentions that its technology This does not require additional work on research in development In its initial stage. In addition, the system can detect if you installed a new graphic controller and automatically update the cache.

Xbox technology has its restrictions

It is important to mention that this compilation is a joint work between Xbox and AMD, so it is focused on the graphic processors of this manufacturer. This makes sense if we take into account that it was developed by thinking about the new ASUS and Xbox laptops, although this can be practically applied in Any other console with AMD processor, except for steam deckField

The DirectX team mentioned that it would launch SDK so that other developers use it in their games and other digital stores such as Steam. The current version is limited by the XBOX store and AMD graphic processors, which leave NVIDIA users or owners of the steam deck.

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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