Their recent article, “The Effects of Denuvo Digital Rights Management on PC Gaming Revenue,” found that hacking a game within the first three months of its release leads to an average 20% drop in revenue.
However, in the long run, DRM (Digital Rights Management) may not have a significant impact on profits.
The research revealed that games that were cracked after three months or whose DRM protection was removed at the initiative of the publisher did not experience significant revenue losses.
The study authors also noted that it is almost impossible to predict which games will be hacked faster. This makes it difficult for publishers to assess the piracy risks of certain projects.
Volkman suggested that publishers consider removing DRM after the critical initial three-month period to optimize user experience and prevent piracy, as well as strike a balance between technical inconveniences for gamers.
Source: Ferra

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