As long as there have been nations, there have been taxes There is no way out. not even in metaverse, where the sovereign will change, but the taxes to be paid will remain that way. So if one day economic activity really moves into the virtual world that Facebook wants, it will touch give Zuckerberg what belongs to Zuckerberg That is 50% of your income.
In 2021, Facebook changed its name to Meta. A few months earlier, Zuckerberg had announced that his company would completely change its focus: no longer a social media company, but a metaverse company. We wrote about what and why here.
The first product of this new vision is called Horizon Worlds, which with very little imagination and a great desire to simplify, we could define as a cross between Second Life, Roblox and Habbo Hotel. In short, a platform with virtual worlds, where users can interact with each other, participate in events and concerts and above all create and sell digital items
This last aspect is fundamental, as the sale of digital creations will be one of the main – if not the most important – pillars of the Facebook metaverse business model. Zuckeberg shared more information on how this aspect of Horizon Worlds will work on Monday.
“(…) It’s clear that the ability to sell virtual goods and take them from one world to another will be an important part of what we create,” explains the Facebook founder.
Mutatis mutandis, just like in Second Life, users can create different kinds of virtual items, such as skins and effects for avatars. These objects can be sold and the creator earns real money or at least virtual currency that can be easily converted into dollars and euros (in this regard…).
Taxes in the Zuckerberg Metaverse
Initially, this opportunity will be offered to a limited number of users personally selected by the platform. In the future, Meta will expand the ability to create and sell virtual items to all users.
“These kinds of tools are an important step forward toward our long-term view of the metaverse,” reads a Meta press release. “We want content creators to be able to live in the metaverse and for people to be able to buy digital assets, services and experiences.”
There are additional rules: the purchase of virtual items is limited to adult users residing in the US and Canada. If you feel discriminated against, don’t worry, Horizon Worlds is currently in beta and not available in Europe. One day you can also register from Italy and you can certainly buy and sell items as well.
All great, but there’s just that detail of the metaverse taxes we mentioned at the outset: “If a creator sells a $1.00 item,” the statement reads, “the Meta Quest Store costs $0.30, while the Horizon Platform costs a Commission of another 0.17″. Morale? The user is left with $0.53. A tax of 47.5% Oh, we forgot! Then there are the real world taxes that have to be paid. Lots of fun.
Source: Lega Nerd