According to the Thomas POOH Communication Director, everything is based on the budget, the team’s scale and the content volume.
In an interview with MP1st, AA projects such as Firebreak said that there are lower costs and simplified production games. For example, dozens of language or expensive floor scene do not require localization with sound movement. However, the studio is still trying to make the game as high as possible.
Such games also have system requirements below. Firbreak does not require a strong PC, although it looks good.
According to Remedy, the classification of AA and AAA is not a strict rule, but a turning point associated with finance and business volume. However, the real issue is not a label, how interesting the game will be. In the meantime, Firbreak will be released in summer and will be the first multiplayer game of the studio.
Source: Ferra

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