The new shooter uses the concept of “tactical destruction”, not a total approach in the spirit of the Levolution system, which makes it possible to collapse all buildings.

Christian Grass, President of the Ripple effect, said in an interview with Edge that the team’s aim is to balance between entertainment and game.

“If everything can be destroyed, then there will be no shelter and the game will not be interesting. It is important for us to help destruction attacks, disappear or create new threats in the battlefield,” he said.

The Battlefield 6 uses the “Apple-Coring” system, which guarantees the existence of shelters and various war situations.

According to the coach of the project, in addition to the decision, the less powerful Xbox series needed to optimize Sries S.

Battlefield 6 will be released on October 10 at a PC, PlayStation 5 and Xbox series X/S.

Source: Ferra

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