According to him, almost every Sony game is being created, taking into account the future output of the PC. Therefore, developers have to take into account the old iron-video cards of the entry level and the restrictions on the speed of drivers.
As a result, they do not use the risk of using the “maximum” properties of the console, fearing the problems related to optimization when transferring to a PC. Hemker gave examples: Metal Gear Solid Delta, a multi -platform rearrangement, does not look much better than MGS V and suffers from technical problems.
At the same time, Death Stranding 2 Special shows how the project can reveal the entire PS5 potential without looking at the PC. Remastered Metroid Prime for Switch has recorded a similar situation.
According to the expert, this will be the main obstacle of a portable PS6 games that should not limit fixed console graphics thanks to the Apciling DLSS, PSSR and FSR 4.
Source: Ferra

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