Yemeni producer, filmmaker and science communicator, Hashem Al-Ghaili, put it on his website, inspired by a study in 2017 where scientists developed an artificial womb called “BioBag” to produce baby sheep. Science and Materials the so-called EctoLife Artificial Womb Facility, the world’s first artificial womb facility🇧🇷

Based on cutting-edge research on human fertility, Al-Ghaili has developed a conceptual proposal that aims to spark discussions around a hitherto unprecedented model of paternity. The premise that the theorist defends and believes will be valid in a few decades is this: “Pregnancy is not fun”🇧🇷

For some, very concretely, no matter how real pregnancy is presented as tiring, painful, nauseating, intrusive, inappropriate and in some cases dangerous for the mother. Or for the baby in the case of smokers, drug addicts, irresponsible or stressed mothers. Not to mention the very high levels of anxiety involved in the process.

How Can Artificial Wombs Work?

According to Al-Ghaili, science is not far from being able to replicate the ideal pregnancy conditions of a conventional womb in a temperature-controlled, infection-free and transparent artificial device. In this way, as the tiny fetus swims in a synthetic amniotic fluid filled with hormones, antibodies, and proteins, A robotic umbilical cord will provide oxygen and nutrients.

In the inner environment of each womb, small speakers can provide soothing music playlists and recordings of the voices of parents and family members in sweet and tender moments. In the same way as the famous Tamagotchi, the baby’s data can be transmitted to the parents’ mobile phones in real time with cloud recording of the evolution of body development.

For those who find the process a bit cold and impersonal, Al-Ghaili envisioned the possibility that parents could rent one of these battery-powered pods. installed at home🇧🇷 The same setup can also be used to create several more siblings.

Source: Tec Mundo

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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