About 1 billion people are expected to live with this disease. obesity The forecast is in the World Atlas of Obesity – 2022, published by the World Obesity Federation (WOF) on March 4.

The report, which will be discussed at the World Health Assembly this month, sheds light on the discussion of measures to protect, treat and monitor the health of these individuals throughout their lives, and sheds light on the effects of obesity on health systems as well as on health systems. the need for a change of vision of what the condition is, to clarify and eliminate biases that hinder treatment seeking and adequate medical follow-up.

Regarding Brazil, indicators show that not only adults are affected, but also children and adolescents. For children aged five to nine, the forecast is that 22.75% (3.1 million) will be overweight or obese by 2030, as well as 15.71% (4.5 million) of adolescents aged 10 to 19 .

Among adults, there is a higher prevalence of women with an estimated 33.25% of women with grade 1 obesity versus 25.87% of equally obese men for 2030.

Worldwide obesity has a very significant social and financial impact. In 2019, costs in Brazil alone reached US$39 billion (almost R$200 billion). These costs relate to health treatments and government subsidies, conditions in which the individual is unable to engage in paid activity, and indirect costs associated with premature death.

The report also includes a ranking that evaluates the conditions of care provided by countries’ health services. Brazil ranks 67th for 183 health systems evaluated.

With the global survey, the WOF report hopes that countries will be able to discuss and uncover a plan of action that promotes prevention, treatment opportunity and medical follow-up, as well as obesity awareness and research into obesity reduction. financial impacts and the burden on health systems.

Source: Tec Mundo

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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