days ago Valve came under scrutiny after it became known that he refused to publish the game on Steam for the inclusion of content created by artificial intelligence. The company explained that this decision is due to the fact that some of the artistic elements could be created from legally protected materials. Copyright. And he argued that he could not prove that the video game developer was the owner of the rights to all the intellectual property used to train the AI.
Gabe Newell’s decision caused a controversy in the development community. Some saw this as a simple and logical way to protect themselves from potential copyright infringement claims. While others criticized the blockade as they thought it could undermine game development innovation as more and more creators rely on generative AI.
However, Valve has now clarified its stance on the use of artificial intelligence in Steam games. In a statement sent to the press, the company explained that does not interfere with the use of technology. And confirmed that the ban on some games is related to problems Copyrightnot with an opinion against generative AI itself.
“We know this is an ever-evolving technology and our goal is not to discourage its use on Steam; instead, we are working on how to integrate it into our existing review policies. Simply put, our review process is a reflection of the laws. and current copyright policy, rather than an additional layer of our opinions. As these laws and policies change over time, our process [de revisión]”.
Valve will include games with content created by artificial intelligence on Steam
Valve clarifies its stance on the use of AI in Steam games
On Steam, they also mentioned that their priority is to try and launch as many games as possible. However, the explosion in the popularity of content created using artificial intelligence is a serious problem, especially from a legal point of view. In fact, Valve says in its statement about “legal uncertainty” around using data to train generative AI models.
Simply put, Steam claims that developers will be able to continue launching games with elements created using artificial intelligence. Nevertheless, they will have to prove that they own the intellectual property that was used to train the algorithms.. Or at least that they have the appropriate licenses. The latter is very important as it covers different types of content such as images, music and even text.
“We promote and encourage innovation, and AI is designed to create new and exciting gaming experiences. While developers may use these AI technologies in their work under the appropriate commercial licenses, they may not infringe on existing copyrights,” explains Valve.
Lastly, those of Gabe Newell have pointed out that while they don’t usually offer refunds to those who don’t go through the game verification process on Steam, they analyze this in cases involving elements created with generative AI..
Source: Hiper Textual

I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.