video game industry, It continues to grow continuously since its invention. Mobile phones, tablets and consoles have changed and facilitated the way youth and adults interact in the world of education.

Inside Colombia part of this market economic development The numbers are expected to increase due to their impact on today’s culture.

Tatiana Barrera, one of the most popular game content creators, has announced that video games are in the family basket. 4 out of 10 Colombians use such technological tools at least once a week. Also, according to Danish figures more than 60 percent It seems that people interact with some kind of video game.

According to the data collected Republic, Play Station is the company with the most users with 42.10 percentIt is followed by Microsoft, which provides operating services to Xbox, and finally Nintendo.

If the company with less participation Samsung with 0.5 percent.

Creative economy represented in Colombia in 2022 1.7 percent of GDP, therefore, this number is expected to continue to increase this year as well. In online games last year26 billion pesos were obtained from the bets.

According to UNESCO data, this industry represents 3% of world GDP and employs more than 30 million people. Gaming-related content attracts an audience of over 100 billion hours of watch time, and 40 million active channels of this themeRegarding the recordings of the YouTube platform.

In summary, although many populations in Colombia do not have access to connectivity, it is undeniable that digital content has played a fundamental role in the growth of the creative economy in recent years.

Only 45% of people in Latin America have access to daily connections. The opportunities available therefore continue to be beyond the reach of many people with great potential,” Alejandra Luzardo, leader of innovation and creativity at the Inter-American Development Bank (IDB), told EFE.

Finally, Coljuegos, which plays games of chance and fortune, said in a statement that online betting is also on the rise if we leave video games. 796,536 billion pesos last year18% increase compared to 2021 (613,000 million).

VANESSA PEREZ
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Source: Exame

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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