star field was officially released on Xbox and PC, becoming First exclusive Bethesda game for Microsoft consoles. While executives like Satya Nadella and Phil Spencer have distanced themselves from the idea of ​​limiting content to one platform, Bethesda Game Studios top boss Todd Howard thinks otherwise.

In an interview with BBCHoward talked about the benefits of this star field not coming to PlayStation simultaneously. The game director noted that when you do something exclusive to one platform, you can focus more.

“You know it’s equipment or something people play with, so the ability to focus on this always contributes to creating a better productTodd Howard said, “Of course you want people to have access to it. But partnering with Xbox means we have easy access.” The manager stated that they expected to have more people for this launch than for any other game they had worked on before.

About the last star field broke several records before its release. The Bethesda game had five days of early access for those who bought the version. premiumand in the first 24 hours he reached peak at 234,502 concurrent players on Steam. The space RPG is available today to all Game Pass subscribers, including those who don’t have an Xbox to play it.

Todd Howard’s claims of exclusive games are not far from reality. Focusing on one platform means allocate all studio resources to take advantage of the equipment and create a good product. star field came out and became the first Bethesda game to be released with a stable frame rate on consoles, as well as a reduced frame count. mistakes.

star field could be a PlayStation exclusive

First trailer for star field debuted during the Bethesda presentation at E3 2018 and became the impetus for Microsoft to purchase ZeniMax. During his testimony in Federal Trade Commission court, Phil Spencer revealed that Microsoft made the decision after learning that star field could be a PlayStation exclusive, as happened with death loop And Ghost Wire Tokyo.

“We have heard that Starfield could potentially end up missing out on Xbox as well. We can’t be in a third-party console position where we’re further behind in our content ownership, which is why we’ve had to secure content to remain viable in the business,” said the head of Microsoft Gaming.

It is almost a fact that initially Bethesda planned a multi-platform releasehow did you do it before precipitation 4 or The Elder Scrolls V: Skyrim. The idea for it to be exclusive came after the purchase, when Microsoft indicated it would only focus on Xbox, PC, and Game Pass. Something similar happened with red waterfallArkane Studios game for Sony consoles.

Benefits of focusing on one platform

star field

Pete Hines, head of Bethesda Softworks, agrees with his colleague. In an interview with ComicHines mentioned that exclusive games are a big advantage for the development teambecause there are fewer bugs to fix.

“The fewer platforms they have [los evaluadores de control de calidad], it will be possible to conduct more rounds of tests; If you have 100 people testing two platforms, you can place 50 on each. If you have three of them, the math tells you that there are fewer people involved in these games. You find fewer problems and don’t move as fast. It will take longer and cost more,” Hines said.

Reason for which star field launched at lower cost mistakes than other Bethesda games this is because the quality control team only focused on Xbox and PC. “As someone who has played a lot and sees that it all needs to be done, I have no doubt that being able to focus on fewer platforms and hardware has been of great benefit to the team,” the manager said.

On the same line producer final fantasy 16Naoki Yoshida stated a few weeks ago that I wish there was only one platform. “I probably shouldn’t say this, but I wish there was only one. It would be better for both developers and players,” he said in an interview with the Muyao4 YouTube channel.

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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