Microsoft won’t create Xbox Cloud Gaming app for iPhone

Microsoft doesn’t plan to launch its own video game store on iOS

Xbox Cloud Gaming won’t come to iOS

Apple is about to deliver a groundbreaking new software update to its iPhone. iOS 17.4, whose release date is planned for early March, will include a number of new features that will completely change the rules of the game and be related to regulation. Digital Markets Law imposed by the European Commission

The company, which has bitten the Apple logo, will finally support third-party application stores and provide support for new alternative payment methods to the App Store. But he’ll do it on his own termsmaintaining a commission and monitoring every move of developers with notarization and security protocol.

Phil SpencerThe CEO of Microsoft Gaming said in an interview with The Verge: Microsoft won’t launch Xbox Cloud Gaming app on iOS. Below we explain the reasons for this decision.

Xbox Cloud Gaming will not be available on the iOS App Store

Phil Spencer has publicly stated that Microsoft Xbox Cloud Gaming app will not be adapted to Apple iPhone because iOS updates related to the Digital Markets Act “do not go far enough to open up competition” and monetization will be a problem.

There is no room for us to monetize Xbox Cloud Gaming on iOS. I think the offer Apple puts on the table will not be wide enough. In fact, we can even say that they are going in the opposite direction in some respects, but they are definitely not going so far as to compete with the world’s largest gaming platform.

Microsoft Gaming’s CEO added: They will continue to work with Apple, Google and regulators To make room for alternative stores. So for now, we’ll have to wait a while longer to see Xbox Cloud Gaming on iOS.

Xbox Cloud Gaming is a cloud video gaming service created by Microsoft in 2020 with a catalog of games designed for Xbox.

Source: i Padizate

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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