Did you notice anything strange when you started playing XDefiant? You are not the only one if you are used to the mobility of others shooter How Call of Duty It’s normal that the game seems strange to you or that the movements are somewhat slow. Ubisoft has “copied” the look and gameplay of old CoDs, so this part may alarm users who are used to the game. quickly and easily navigate the map.

Now this is something to do with Initial setup which can be fixed with a couple of minor adjustments. However, we do not mean that it will be the same as the previous ones. Call of Dutybut you will notice an improvement if you evaluate the opportunity quickly move around the map and turn quickly.

And the fact is that XDefiant’s default settings offer Pretty rough gameplay that usually goes against the craziness of the game.. Maybe hurry or play offensively, but this slowness may mean you’re not as competitive as in other games. shooter. The good news is that we’ll tell you how to fix it in a couple of minutes.

Of course, we’ve only touched on a few settings to mobility has become faster and better adapted to our game. If the way you move or play is very different, we encourage you to move around and change settings until you feel 100% comfortable.

How to configure XDefiant correctly

Well, let’s start from the beginning, setting up controller buttons. By default it’s a very standard layout, but it does limit movement somewhat when you want to bend over.

We chose the option ‘fighter‘, which results in a very simple but effective change: R3 (or L on Xbox) becomes the crouch button, and circle (or B on Xbox) becomes the melee button. That is, they are upside down.

What does this configuration offer in XDefiant?? Allows you to squat without lifting your finger from the joystick., improving mobility and making more repetitive actions than melee attacks more accessible. Using this attack is not very effective in the game, as it takes two hits to kill an enemy.

On the other hand, we also made a couple of changes to the so-called “Controller Settings‘ that control movements, exponential curves, and almost everything related to the views and actions in the game. Here is a list of what we changed in the XDefiant configuration.

  • Melee attack while aiming: AHA. Although we already told you that this is not very efficient, it is always better to set it up this way. So, when you want to attack someone with a punch you will be able to do this even if the crosshair is enabled. Sometimes this can save you, and if you use the Fighter button configuration, there are no downsides to it.
  • Aim Response Curve Type: LINEAR. We highly recommend this setup, especially if you’ve played other arrows. In default mode, softer joystick movements when aiming are further reduced, and stronger movements are amplified. If you set it to linear you will get flat curvewithout any enhancements, so aiming with a scope more natural and predictable.
  • Sensitivity factor when aiming with a controller: 0.70x. This setting determines Aiming sensitivity using controller and crosshair, so we recommend downloading it if you are not an expert in the game. This part will prevent the scope from moving too quickly, allowing you to be more accurate when shooting the XDefiant. Just below this setting there is another one that we also recommend changing, in this case to 0.80x.
  • Vertical and horizontal sensitivity: 28. This setting is to blame Slow game speed and clunky mobility.. In our case, we set both options to 28, but we recommend that you try and, if you can be precise, increase this value. Increased sensitivity allows for faster movements and therefore greater response, although you must be able to control it without losing precision.
XDefiant

This is the configuration that we set as final after several hours of playing XDefiant. This is a very personal question, so we recommend try and make small changes until you find the right settings that work best for your gameplay.

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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