He PlayStation VR2 has just added long-awaited official PC support with the announcement of a new Sony adapter. As the Japanese company explains, the accessory allows headset PS5 is compatible with Steam’s entire catalog of virtual reality games.

Thus, what has been rumored since last week is confirmed. In February, PlayStation confirmed that it was working on adding PC support to PSVR2, but no official details have been provided since then. The other day it became known that the company had certified an adapter for computers in South Korea, and everything indicated that its presentation was imminent.

Of course, if you want to play PlayStation VR2 from your PC, get your wallet ready. The new Sony adapter is not cheap at all: will cost $59.99, €59.99 or £49.99.. It will be available from next August 7 Available from the official Sony Store and select retailers.

PlayStation VR2 Adds Long-Awaited Official PC Support

Sony has also confirmed a list of minimum specifications that computers must meet to use PlayStation VR2 on Steam. But not only that. Asians also pointed out that many of the features offered by the VR headset on PS5 They will not be available on PC..

The features missing from the PlayStation VR2 when connected to a PC are significant and will likely disappoint users. Sony has confirmed that the headset will not support eye tracking, adaptive triggers or haptic feedback on controls or headset Correctly said. It also won’t support viewing HDR content.

In addition to the lack of haptic feedback, Sony indicates that there will be normal vibration when using the PSVR2 with a computer. To compensate, the Japanese point out that other top-level features work on the PC, such as a 110° viewing angle, finger recognition, 3D audio in compatible games, 4K support and pitted rendering, which displays in real time and in higher quality what you’re looking at. The interesting thing about the latter is that it is offered despite the lack of eye tracking.

What you need to use PSVR2 on your computer

In addition to the adapter, Sony indicates that the PlayStation VR2 DisplayPort cable required, DisplayPort 1.4 compatible, sold separately. As for the minimum requirements that your computer must meet, the following stand out:

  • RAM: at least 8 GB.
  • CPU: Intel Core i5-7600 or AMD Ryzen 3 3100 or higher.
  • GPU: NVIDIA GeForce GTX 1650, AMD Radeon RX 5500XT or AMD Radeon RX 6500XT or higher. However, Sony recommends a GeForce RTX 3060 or Radeon RX 6600XT or higher for better performance.
  • Connectivity: USB, DisplayPort 1.4 and Bluetooth 4.0 or higher.
  • OS: Windows 10 or Windows 11, both 64-bit.

This may seem obvious, but keep in mind that if you want to access Steam’s catalog of virtual reality games, you’ll have to create an account on the service if you don’t already have one. As for setting up the PlayStation VR2, Sony says it’s very simple:

“Simply connect PlayStation VR2 to your computer using a PC adapter and a DisplayPort 1.4 cable. Then download the PlayStation VR2 app and the SteamVR app from Steam. This will allow you to set up PS VR2 on your PC, configure settings and play. game and start buying and playing games on SteamVR.”

Sony.

Coming back to the lack of some PlayStation VR2 features when connected to a PC, Sony claims this is because the device was originally designed for use with the PS5 only.. However, the company has not indicated whether it intends to add support for the missing features in future firmware updates.

It is logical to assume that the manufacturer does not want to burn all the PSVR2 cartridges from its ecosystem. But if the intent is to give a new boost to your sales, the user experience is limited This probably won’t help you.. Especially when the PlayStation VR2 costs the same as the PS5, and then add the additional cost of a PC adapter and a DisplayPort cable (if you didn’t already have one).

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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