A week after the presentation of the PS5 Pro and its huge price, doubts have only increased. At the moment, there is nothing but silence from Sony, and rumors and the beginning of analyses of the content shown do nothing more than cast doubt on the capabilities of the next Sony console, which will hit the market for nothing more and not for 799 euros.

We already know that even with the Pro name, Sony’s next console revision won’t be able to hit 60 fps in all games, at least not at native 4K. Much will depend on both developers and game optimization, but it’s more than expected given the power requirements needed to achieve that kind of image quality today, even on PCs that cost twice as much as the PS5 Pro.

As for the games we’ll see in the future, things are unclear, but it looks like some games that have been with us since the PS4 era won’t be able to hit the coveted 4K and 60 fps either, at least on the PS5 Pro. Here’s what the preliminary analysis shows. Digital Cookingwho analyzed the content featured in the console’s presentation to get an idea of ​​its capabilities in the games featured.

PS5 Pro: Preliminary findings from the presentation

Logically, the results below should be taken with a grain of salt. On the one hand, they are taken from a presentation video, not a direct oil analysis filmed directly on the console. And secondly, without technical details, it is difficult to determine the native resolution at which these games actually run. However, these are the conclusions Digital Foundry from what we’ve already seen on the PS5 Pro:

  • The Last of Us Part 2 – Native 1440p resolution at 60 fps on PS5 Pro (same as PS5 Performance Mode) with improved image quality thanks to PSSR, but no native 4K resolution.
  • Ratchet & Clank: Rift Apart – Internal resolution from 1440p to 1800p (approximately PS5 Quality Mode at 40fps) at 60fps in this PS5 Pro mode with the same settings as PS5 Performance Mode and using PSSR to upscale it to 4K.
  • Alan Wake 2 – Two modes were shown (864p@60fps and 1260p@30fps) which are the same as the base PS5 modes, and it’s clear you’re using PSSR rather than FSR on the base PS5. The 60fps clip has SSR, but the 30fps clip may have RT, both cases unconfirmed.
  • Horizon Forbidden West – the resolution doesn’t look like 4K. The video suggests it doesn’t use PSSR, but without a raw console it’s hard to tell. Digital Foundry thinks it does chessboard 4K (variable resolution) but again it’s hard to tell. Overall the game shows more detail on the PS5 Pro.
  • Hogwarts Legacy: Ray tracing reflections look better on the PS5 Pro, but there is some visual noise in the background. Ray Tracing shadows may be mixed with SSR, but they seem like an improvement over the base PS5. The game runs at 30fps in the video, but it is assumed that it will have 60fps modes since the base PS5 has one.
  • Dragon’s Dogma 2 and Assassin’s Creed Shadows– It looks like the first one runs at 60 fps and can use PSSR. For its part, Shadows of Assassin’s Creed It appears to run at 864p at 60fps.

As we say, these are conclusions Digital Foundry and they may not necessarily hold true once the console hits the market and games are updated for it. Now, without details from Sony, doubts about the console’s capabilities are only growing, especially given its high price.

In any case, there are still a few months left before the PS5 Pro hits the market, and we can dispel any doubts. The console will go on sale on November 7.

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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