Announcement Silent Hill F It was a surprise for everyone. We came from the Great Rome Silent Hill 2And the last, until the moment that gave us certain hopes to see the franchise again, was that the Kojima project failed with PT, which became the myth in the video game industry, which disappeared the hope of many. But the remake came, and just a year later, Konami surprises everyone with a new name, very different and personal, but, without a doubt, with the right to be one of the best Silent Hill.

And it also does this with a visual offer that already foresee it that we will live one of the worst game experiments in recent years. And, no doubt, most of the current generation. Silent Hill F leads us to rural Japan of the sixties. Already a set in which history is presented to us, indicates on the way, and from the first bars of the game already expects a psychological atmosphere that will go In Kryoendo Throughout history.

The first compass in history, which is more cool into the essence of the issue than other names of the franchise, serves as a textbook. Something necessary because Silent Hill F introduces some different mechanics that he forces him to play, even in his simplest way of difficulty, think about how you will encounter various problems that he raises in the game. There is no firearm and close -up weapons have a limited duration, Thus, you can lead to the fact that in the middle of the battle we literally remain without weapons.

Silent Hill F puts us on Hinako Shimizu’s feet, the young Japanese wrapped in her school uniform, which is wrapped in hell described in the game through There are many tips that we are on stage And this gives more context to the fact that it will develop the story that we see and play.

Like all proper Sile Hill F, the game puts a lot of narrative in the most psychological aspect of the character and in his own hell. In fact, most of the horror of the game comes for the horrors of his protagonist and how the player manifests itself. Although We are not going to go into details of history, we can expect it that it is difficult, And from the very beginning, the newspaper notes and the presentation of the Simizu family are already giving us a track where the pictures will go.

The game uses the character’s horrors to generate this strange sensation characteristic of the saga games, although it has much less thin compared to the masterpiece that is Silent Hill 2. Yes, there are details and double feelings that tell us about scripts, some objects and notes that we find, but this is much less measured than the details that “Silent Hill 2”. Absolutely contextual.

Silent Hill F also leaves a lot in the imagination of the player, his theories and his own interpretations. In addition, this makes the game several times. And I say that it is by force, because the story continues after NG+, adding a more contextual layer in the form of new conversations and new newspaper records This offers an additional point of view for many aspects of the game. Since the game also uses this system of layers, formed by symbols and metaphors for each more complicated, which makes it difficult to understand what message is trying to transmit, but, let’s say that this is something unusual for the type of story that you want to tell and how you want to tell it.

This distracts from the top of Silent Hill F, since this is not only an exceptional psychological game of horrors, but also It is also one of the best quiet hills, And closer to the masterpiece, which represents the second issue than other names of the franchise.

As for the playable aspect, Silet Hill F is divided a lot with the Silent Hill 2 Rome, although its mechanics requires a turn to offer more dynamism to combat struggle and movement. First, Silent Hill F Enter a system improvement system. Quietly, this is not RPG, but we can improve some aspects of the character through faith and through the objects that we find throughout our adventure.

It also introduces various types of attacks (taking into account the fact that the whole battle is Mel). It is possible that it is complicated in the first bars of the game, but it is very easy to understand and study on this. The time of attacks of various enemies plays a fundamental role and choose when and how to attack (or directly ignore the battle) is a fundamental aspect of the game, Although enemies are especially simple in terms of movements and models of attack. Because Hinako Simizu has an energy bar, which determines the number of attacks that we can do before getting tired, and, therefore, that he cannot attack. Yes, there are ways to reload it quickly or not to decrease (for example, evasion at the right time), and although it is very simple, it is a breath of fresh air for this type of game.

In addition, Silent Hill F represents a “system of sanity”, but the truth is that it is mechanical, which does not bring little into the gameplay in most situations. In fact, as soon as he decreases, the character loses his health a bit until he dies if he does not restore him (he can do it on the altars), but besides this, he does nothing more, it is more, in PS5 in some situations, when you lose sanity, sometimes you also lose personnel.

All this makes Silent Hill F an exceptional game in the saga and, without a doubt, one of the most interesting games of the year. Like the other supplies of the saga, the topics that it concerns, the type of psychological depressing terror and metaphors that you use, make it, will not be the name “for everyone”, as a result of the battle, it is closer to survival, but the atmosphere is closer to the repressive game, which makes it the peak work of Terror. [9]

Source: Hiper Textual

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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