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Stadia, cloud platform closure drama: exclusive games in limbo, useless purchases and desperate gamers

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Suddenly and without warning stadium, cloud gaming platform Google, closed its doors. It was supposed to revolutionize video games and take over the world, but a failed marketing policy and a frontal blow to the wall of reality ended in failure.

Stadia had everything to push cloud gaming, starting with Google’s money and the power of its servers. But his failure demonstrates two things. First of In video games, technology is not enough. You need your own research and agreements with important companies.

And secondly, connecting to the Internet in Silicon Valley is one thing, but in the rest of the world it is quite another. Most gamers have limited or disabled connections.

Closing Stadia: Dramatic Consequences

Other gaming platforms and dozens of consoles have disappeared throughout history. But they had physical support, some downloads, that softened the blow for their users.

The NES console disappeared 25 years ago, but if you want, today you can connect the machine, put the cartridge in and play. On newer, retired consoles, digitally purchased games are downloaded to the console and kept forever…unless you delete them.

But Google Stage it is a platform in the cloud: all content runs on Google servers, and the only right of users is to connect to them and play there. At the dawn of its existence, the Google marketing system required buy games one at a time for the price of a physical edition.

Close streaming platform which stadium have different consequences, all dramatic: Stadia-exclusive games that officially no longer exist, user-bought games that can no longer be played, gamers who spent 6,000 hours playing the game and lost all their efforts, and a proprietary gamepad whose Bluetooth doesn’t work on other machines. because it’s covered

What will happen next?

Thankfully, some of these things are in the process of being addressed, but to the detriment of the third party companies involved.

In case (several) exclusive Stadia gamesGoogle seems to be exempting them from this exclusivity. The Spanish game Gylt from Tequila Works will be ported to other platforms. The trailer can be viewed here:

VIDEO

GYLT – Stadia Launch Trailer

games purchased by users in Google Stadia, which is gone, has a more complex solution.

Ubisoft, Bungie and IO have announced that they are looking into ways for users to activate these games for free on other platforms. Ubisoft won’t have a problem because they have their own UPlay. But other companies must pay out of pocket 30% commission from Steam or the Nintendo, PlayStation or Xbox stores, depending on where the Stadia user wants to activate those games.

It remains for us to find out what will happen to those players who spent thousands of hours on certain games, and now they’re losing games. A dramatic player is one who has played almost 6,000 hours of Red Dead Redemption 2 online mode:

Maybe Google will agree to port the games, but if they use their own format, which is very likely since it’s streaming, they might not be compatible with the same game on other platforms.

Another problem that Google faces is that he sold his own gamepad to play on Stadiain which Bluetooth is enabled. So now it can only be used wired on other platforms. Users have asked you to update the firmware to unlock Bluetooth, but if it’s hardware, it won’t be possible.

This is what they have streaming platformsthat all power is in the hands of companies, and users pay, but they have nothing. When stadiumthey are very lucky: Google can afford to be generous, and the rest of the companies are making efforts to force users to transfer the games they bought to other platforms, although they are not required to.

with futures closing other cloud or streaming platforms style stadiumprobably not so lucky. It is important to know very well what we are “buying” and what rights we will have when this platform disappears so as not to get upset.

Source: Computer Hoy

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